/ˈgeɪmɪŋ/ the playing of games, esp. those developed to teach something or to help solve a problem
/graʊnd/ area of reference or discussion; a subject
Sunday, September 6, 2009
5th Sept 2009 Session Report: Piracy on the High Seas!
Introduced Loot to a couple of youths during the Creative Service. Played with 4/5 so didn't have an opportunity to try the game with teams. First impressions were a tinge disappointing. I suppose I expected more after reading a couple of reviews on BGG. Found it somewhat tedious and repetitive after awhile. Perhaps a score track tracking the score during the game would add some excitement and allow players to identify and gang up on the leader. Also, the limited number of Pirate Captain (1 for each colour) and Admiral (1 only) cards meant that these 'trumps' had minimal impact on the game - they aid you at best in gaining 1 high valued merchant ship. I suppose it is still a good filler game for non-gaming guests especially since it takes up to 8, but I do hope the team variant spices things up a lot more.