Showing posts with label through the ages. Show all posts
Showing posts with label through the ages. Show all posts

Friday, June 19, 2009

9th June 2009 Session Report: The One Where I Finally Got To Play A Full Game of TTA

Ever since I acquired Through the Ages, I have been struggling to find someone who would play through the Full Game with me. My first few attempts at getting Van and Mun to attempt it fell flat, partially due to the nature of the game but also that I was still familiarizing myself with the rules. In fact, the furthest I got so far was merely halfway through the Advanced Game. However, Ben was open to trying the new game and we plunged right into the Full Game when he came over.

Ben surprisingly grasped most of the rules after my explanation. I suppose the good that came out of my failed attempts at playing the game was that I myself have come to understand the game mechanics better and that showed in the flow of the rules explanation this time round. However, due to the both of us being largely unfamiliar with the cards, the game took us approximately 5 whole hours inclusive of going through the rules. That's the longest game I've played by a mile, with my first game of Le Harve coming in second at the 3 1/2 hour mark. I applaud Ben for getting through the whole game though he too commented that he would be reluctant to give it another go given its length. My suspicion was that in time, 2 experienced players would be able to par the game time down to about 2 hours but the trouble would be getting someone who would be willing to actually acquire the experience together.

While long, I personally did enjoy the game somewhat due to multiple paths to victory opened up by the diverse range of cards. Nonetheless, I could identify with some of the negative reviews on the Geek (the most notable one being Chris Farrell's) that the game came across somewhat mechanical and souless. Despite some hailing its thematic appeal as a civilization game, I surprisingly found it rather abstract, with most of the cards providing a once-off benefit and/or 'income' of one of the in-game variables (e.g. happiness, science points, resources, population, etc.) despite them being labelled as wonders, leaders or action cards. This is in contrast to other card-driven game like the Catan Card Game and Glory to Rome where the cards allow more 'rule-bending' and interaction between players. I suppose I feel this way because I have always preferred greater player interaction in my games though I laud the elegance of the game mechanics.

I won the game by over 50 points, thanks mainly to my combo of Michelangelo and St. Peter's Basilica early on. Both Ben and I struggled for science research points in the game with both of us devoting a substantial proportion of our resources to building up our military might. Ben played a couple of successful aggression cards against me before I caught up later in the game, with one taking out all my temples. It showed me that TTA wasn't as devoid of interaction as many presumed but such direct interaction is also highly dependant on how players choose to play the game rather than inherent in its core gameplay. I pulled ahead in Culture income during the midgame and further pulled away with a string of scoring cards in Age III and IV.

If I ever had the opportunity to play again, I would pay greater attention to building my income stream of science points as its lack hampered my pace of adopting newer technology later in the game. Nonetheless, my wealth of resources and ease of increasing population allowed me to accumulate multiple farms, mines and wonders.

Final analysis: While an intriguing game in parts, its somewhat abstract and mechanical nature, lack of direct player interaction and lengthy gameplay suggest that it's not a keeper. At the point of posting, I have arranged to trade TTA for Twilight Struggle. Nonetheless, I would be happy to have another go at it if the opportunity arises.

Tuesday, May 26, 2009

24th-26th May Session Report: 2 & A Half Games Over 3 Days...

Through the Ages

Tried the full game of Through the Ages with Van on Sunday. It was a struggle for me to come to grasp with all the rules and communicate it clearly without overwhelming. On Van's part, it was a struggle bearing with the lack of direct interaction in a game which went on for hours. We finally aborted the game when we were halfway through Age II and it was then when I realize that I'll probably never be able to get Van to give it another go. It is clear to me that interaction in Through the Ages is subtle like most typical Euro-games, in particular Race for the Galaxy. I too prefer somewhat more direct interaction in my games but nonetheless am keen to give Through the Ages another shot, perhaps with someone more diehard. For the record, Van was leading me by almost 20 culture points when we aborted.

The Princes of Florence

Introduced the game to Da-win, Huifen and Mie on Monday. Once again, it reaffirmed my opinion of PoF as an excellent deep game to intro to casual or even non-gamers, which was the case for the 3 of them. While the strategic options are varied, the mechanics are simple to grasp with merely an auction in phase 1 of each round and 2 actions to execute in phase 2. And in essence, the 2 actions boil down either to a purchase or a production of a piece of art. I commented during the game that PoF appeals particularly to gals because at the heart of it, it's a game to do with shopping - you 'buy' stuff for most of the game to enhance the pieces of art you produce. Makes me wonder whether a fashion show theme could be used for it instead to gain even greater appeal with the opposite gender. Anyway, we all ended up somewhat bunched up in terms of prestige points (another reason why it's actually a rather accessible game) with the exception of Van who won with close to 50 points. I made an early and late mistake which cost me the game but was glad the 3 new players enjoyed the experience.

Catan Card Game

Van and I decided to have a go at the game on Tuesday. We re-drafted in view of my dismal record against her. The draft we utilized involved us splitting all duplicate cards initially, and drafting 4 cards at a time of the remainders. We would alternate picks, so I get the first and third choices for the first 4 cards flipped, and the second and fourth choices for the 2nd set, so on and so forth. While I was trying to avoid building a Wizards and Dragons deck, I ended up with the better cards from that expansion deck. Against my better judgement, I went ahead building my deck around those cards and ended up crumbling to Van's superior principality 13-7. In particular, I fell behind her in terms of commerce points, and the event die was brutal in allowing her to steal numerous resources for me. You would think that after so many defeats, I would know better. Guess not.

Wednesday, May 20, 2009

19th May 2009 Session Report: The One Where We Had Our First Go at Through The Ages

Despite missing the white counters for Through The Ages, I decided to have a go at it with Van and Mun by substituting the batteries in Galaxy Trucker for them. I initially hoped to try at least the Advanced game but it was clear after 5 minutes of rules explanation that it was not going to work because 1. they looked clearly overwhelmed, and 2. I myself was struggling since it was the first time I was attempting to teach the game (of course worsen by the fact that I've never tried it either). Thus, I decided for us to have a go at the Simple game instead despite forum comments that while useful up for picking up the mechanics, it was a bad reflection of the actual game.

Based on Van and Mun's comments after the game, I could clearly see why. There were so many aspects missing that the game came across a strictly multi-player solitaire experience. We felt like we were choosing cards at random since we weren't familiar with them and had no grasp of any significant strategy. It seemed that I might have trouble getting them to try it in future though I encouraged them that it would be premature to give up on the game without having tried it as it was meant to be played (aka the Full game). I suspect however that we would probably have to use the Advanced game as a stepping board to the Full game since the Simple game has only introduced the basic mechanics. Nonetheless, I wonder at the back of my mind whether the additional mechanics would successfully extinguish the multi-player solitaire feel of the game which even I myself experienced.

We moved on to our old favourite, Glory to Rome in hope of salvaging the night. It didn't disappoint, at least for me, with me taking the solitary game with 37 to Van's 24 and Mun's 12. I acquired excellent cards right from the start, and while it took some time, eventually completed my Temple (+4 hand), Colosseum (in addition when playing legionary, feed opponents' clients to Vault) and Wall (immune to legionary and 1VP for every 2 materials in stockpile at game end). They served as quite a combo and I didn't even need my uncompleted Sewer (add own order cards to stockpile after each turn) which would further enhance my Wall strategy. Van had a chance to win the game before my Colosseum was utilized, but she failed to end the game despite her influence advantage. Once I was able to play a legionary with the Colosseum, I acquired an unassailable advantage with me adding a number of different materials to the Vault from Mun's clientele. While Van managed to immune herself to the Legionary in time, she was unable to catch up with me in terms of Vault accumulation, and I reaped 9 bonus points from having the majority in 3 materials. Coupled with the massive number of points acquired thanks to my stockpiling through playing consecutive legionaries, I never relinquished the lead once I overtook Van.

Tuesday, May 12, 2009

12th May 2009 Session Report: The One With A Botched Attempt At Through The Ages

Had Ben and Mun over for games today - it had been awhile since we met up. Ben was early and I was eager to finally unwrap my new copy of Through the Ages and give it a go but shockingly when I was about to start sharing the rules for the game, we discovered that my copy lacked 35 white counters which was stipulated in the rulebook. I called Terence who I bought the game from and he advised me to contact FRED Distribution directly instead. I immediately emailed them and so far the only reply I received was one that indicated my mail would be forwarded to customer service. Hopefully, this matter will be resolved asap since it was terribly disappointing for the most expensive game I bought to date to be missing components!

Anyway, we continued with other games in hope that our inability to try Through the Ages would not spoil our session.

Puerto Rico (Me 49, Van 48, Ben 41)

I had the stronger early game, managing to obtain Coffee and Tobacco monopolies. This reaped me some lucrative early trades and set me off in acquiring the Guild House and the related production buildings. However I made a critical mistake towards the end which almost cost me the game. I could have ended the game by Mayoring but failed to realize it, and ended up Captaining for a small advantage. The game continued an additional round which allowed Van to acquire an additional large building and she closed the gap to a single point.

Glory to Rome (Mun 28, Van 27, Me 20, Ben 16)

I struggled to get any good combinations going all-game long. Used my Prison to capture Van's Wall (Immune to legionary and 1VP for every 2 material in stockpile at end of the game) but in retrospect, it was too late in the game for it to really benefit me. Mun built rapidly and her Circus Maximus (double client actions when player leads or follows) and Basilica (when Merchant is played, player may additionally add card to Vault from hand) sealed her victory. None of us had many resources in the Vault but Mun managed to accumulate 4 marble cards which together with the marble majority bonus, accounted for about half her points.

Princes of Florence (Me 61, Mun 54, Van 51, Ben 38)

I managed to win in a rather unconventional way which for me is part of the charm of the game. I pulled off the victory despite producing the least works (4) amongst all the players, but took home the best work bonus 3 times, scored a hefty bulk of points from my 2nd builder, my 3 buildings and...my 2nd and 3rd Lakes. By avoiding expensive auctions, I had to get creative in racking up the points. I also took a Prestige card early and it was fun making sure I fulfilled the condition of being the player with the least empty spaces (I ended up with 6) which reaped me 8 prestige points to take me over the top.

Tichu (Van/Ben 440, Me/Mun -30)

We played till 300. The game was relatively close till I failed my bid for Tichu on 2 consecutive rounds. On the last round, not only did I fail in my Tichu bid, but Van made hers and both Ben and her cleared their cards before Mun and I. Ouch...