Showing posts with label china. Show all posts
Showing posts with label china. Show all posts

Saturday, December 19, 2009

14th Dec 2009 Session Report: Fans of AGoT LCG

One of my favourite new games has to be A Game of Thrones LCG. However, it has been a challenge finding gaming partners for it since its theme and mechanics mean that it has a niche appeal of sorts. So far, Ivan and Jerry seems most keen on it. Today, Jo and Ben were over and it seems I've found 2 new converts.

It was Jo's second go at the game while it was Ben's first. The first game took some time with us recycling our plot cards. I was behind most of the game but managed to catch up towards the end. Jo was leading with over 10 power tokens, held in check only by my Melisandre, who negates power tokens on opponents' character cards. Jo took the win by playing the 'Tourney of the Hand' plot card which renders his knight characters immune to character abilities. As it turned out, power tokens earned via renown were concentrated on his knight characters giving him the win since Melisandre had no hold on them that round.

In our second game, Ben played my haphazardly put together Baratheon deck to good effect. He took the win with a 5 power token round, leveraging on a double claim round coupled with Robert Baratheon's fearsome renown ability which earns him not 1 but 2 power tokens.

Other games played that day included 2 rounds of Glory to Rome. In the first game between, Jo, Ben and myself, I took the win with a Forum victory with the help of a Garden, Aqueduct and Bar combo. Coincidentally, in a later game where Van joined in, she also won through the Forum, aided by the Aqueduct and Gate.

The 4 of us also played China. While abstract, I enjoy its depth for its short playtime. The others seemed more lukewarm towards it. Being their first plays, Jo and Ben took awhile to wrap their heads around the scoring. I experimented and placed emissaries far earlier than I usually do in the game. While I lost ground in terms of house placements, I ended up scoring majority of the emissary points which pushed me over the top for the win.

Thursday, December 3, 2009

27th Nov 2009 Session Report: Public Holiday Gaming Redux

Had a good turnout this time round, with almost 10 different ones playing over the course of the day. Lost the scores yet again so will just jot down what comes to mind.

Ivan came over with Jerry who is a CCG/LCG enthusiast. Despite never having played A Game of Thrones LCG before, he picked it up fast. The game was played over 2 halves as Marcus came halfway and we decided to opt for a game all 5 of us could play. We also played till only 10 points in order to avoid dragging out the game overly. Ivan played his slightly modified Targaryen deck while Jerry used his Stark deck. I fiddled with my Stark deck somewhat the day before, adding in a couple of Intrigue characters and swapping some of the plot cards so decided to go with that too. As a result, the game was dominated by military and power challenges. The lead switched hands a couple of times but I ultimately took the game with a 5 power gain round. I won an unopposed military challenge against Jerry, before initiating a power challenge against Ivan which he decided not to defend against. My claim that round was 2 which allowed me to rob him of 2 power tokens. I gained an extra power token for the unopposed challenge plus a final power token due to Eddard Stark's Renown ability for the win.

While this was going on, Van introduced Battle Line to Marcus before we took a break from AGoT LCG to table El Grande. I hadn't had a chance to play El Grande for some time with the infrequency of gaming with 5, coupled with the fact that I tended to opt for Princes of Florence even with 5 around. It definitely did not disappoint and I made a mental note to table it more often. Ivan, Jerry and Marcus picked up the game quickly and scores ended up really close at the end with Van edging me and Ivan out by a point. There were a couple of 'wow' moments in the game, especially when the Caballeros (men) were released from the Castillo, which changed the board situation significantly. A worthy 9 in my book.

While Ivan, Jerry and I completed AGoT LCG, Van, FT and Marcus opted to play Glory to Rome. I didn't have much info about the game but apparently Marcus grabbed a speedy win with the help of a Craftsman strategy.

Ivan and Jerry had to make a move and Marcus introduced the rest of us including Lijie to Factory Manager. I had heard good things about the game but figured just like its predecessor Power Grid, it was unlikely to be my cup of tea. My gut feel was proven right as it was rather mathy, with the need to calculate your cost and income constantly to ensure you were eking out maximum profit each round. Power Grid while longer is definitely the superior game. Marcus won with me taking second place.

Marcus and Lijie had to make a move, but with Mun and Weilong joining the fray, I had an opportunity to try a 5-player game of Endeavor. Surprisingly, not all the regions opened up either as we opted to attack rather than merely sticking to peaceful options. Having a couple of 3-player games in the pocket, the game appears to scale rather well. However, while I can see why the game is rated highly, I'm still on the edge regarding it. I like its short play time and accessibility to non-gamers. However, the premise of the game doesn't encourage specialization as you really have to build up all tracks reasonably to do well. The paths to victory do not seem diverse enough for me and I'm waiting to see if Hansa Teutonica would be a better alternative. From what I heard, Marcus should be receiving his copy soon.

After dinner, FT, Joseph, Weilong and I played a game of China. Once again, house placements dominated the first half of the game and only when the majority of spots were filled that we started playing our emissaries. That seems to be the typical pattern of play and I wonder whether there is a place to focus on emissaries earlier in the game. I still enjoy the depth of the game for the time it takes, but offering alternative strategies would definitely take the game up a notch in my book. FT took the win over me by a point.


Tuesday, October 20, 2009

20 Oct 2009 Session Report: A New Kind Of Monopoly...

Mel and Liz came over for dinner tonight. Mel being early took the opportunity to teach us a game he had been gushing about for some time - Monopoly Deal Card Game. Mel has never been much of a gamer outside of sports and computer games so it was a surprise to me that he had taken so much to a card game.

We played 4 games over the course of the night with me taking 2 games, while Van and Mel took the other 2 respectively. I must say I was somewhat impressed by the fun generated. The game is heavily luck-dependent and the winner usually boils down to the one who draws the right (best) cards. But I love the "take-that" feature of the game. We initially played with our individual banked money hidden but subsequently we played with it revealed and my my, what a brutal game (in a good way at least for me!) it evolved into. It allowed us to specifically target opponents low in cash so as to takeover their properties. There were also some of those moments which got the whole table in an uproar. The one which remained in my mind was the one when Van used her 1st action to rob me of my yellow set + house (which I stole from her earlier) with the Deal Breaker and followed it up by calling for rent combined with the Double Rent card. Ouch!

Some cards like the Deal Breaker are very powerful and may boil down to the luck of the draw. Nonetheless with its short game length and rather addictive nature, it appears to be an excellent filler. In fact, I probably enjoy it more than No Thanks! at the moment...

Other games played were China (Me 61, Van 50, Mel 39) and Liar's Dice (both games won by me).

Thursday, September 24, 2009

21st Sept 2009 Session Report: Public Holiday Gaming

While Hari Raya was the day before, it being a Sunday meant that Monday was a holiday as well. I invited whoever was available and was glad that there was a nice turnout in the end.

Age of Empires III

I stole victory by a hair's breath from Vanessa. It was the first game for Lijie and he seemed to enjoy himself, despite expressing initial reservations regarding the rules. I was surprised to win with Vanessa gaining the upper hand in colonization. Lijie had a nice collection of trade goods and far surpassed us in terms of merchant ships obtained. It forced me to take the Age III capital building with the Merchant Ship bonus despite only having 2, but a failure to do so would have simply handed him the game. However, his late foray into colonization meant that he failed to score adequate VPs to challenge Van and I. I figured my success boiled down to a well diversified strategy. I wasn't exceptional in any aspect but did well enough not to fall behind. Once again, I enjoyed the game and while it took about 2 hours, none of us felt it took as long - clearly a mark of a good game. While I have only played with 3, it makes me wonder whether I would favour the game with more players since it would surely add to the game length with more workers to place.

China

The next game I brought to the table was China. On this 2nd play, we actually managed to place a lot more emissaries, even maxing out the capacity in some provinces. I put it down to us playing more 2 cards turn rather than using our full hand of 3. As such, the deck was drawn down more slowly, and allowed us to focus on placing emissaries after most of the house vacancies have been filled. The emissary aspect of the game was also rather interesting as the capacity is limited by the majority in each province. This meant that large provinces and those dominated by a single colour became potential for high scoring. I realized this late and Lijie took Van and I to the cleaners, trumping us by 10+ points, despite it being his first play. Nonetheless, my impression of the game has further improved after this play and with its quick play time, I can see myself bringing it to the table on a regular basis. Buying it 2nd hand for S$25 was an absolute steal, thanks Sng!

Liar's Dice

Fang Ting and her friend, Ju Lee joined us at this point and not certain of Ju Li's appetite for heavier games, I decided to start us off with Liar's Dice. It was good fun and I see its potential as a casual game for large groups, in addition to Puno.
We went out in the order: FT, JL, LJ and finally myself. The final match-up was I with a single die against Van with her original 5 - it was clear that I didn't stand a chance.

Princes of Florence

With 5, I turned to my trusty PoF to further cement its status as a gateway gamer's game. While initially perturbed during the rules explanation, it appeared that the 3 guests enjoyed themselves. It was nice to get another go at PoF which is only 1 of 2 games that I rate a 10, yet seldom appears at the table as I'm often unwilling to play it with any less than the optimal 5 players. I beat Van by 2 points, thanks to a base price Jester that I obtained towards the end game, and producing a total of 6 works. I also managed to fulfill my 7 point Prestige card for most forests with only 2.

Fairy Tale

After Fang Ting and Ju Lee left, the 3 of us managed to squeeze in a game of Fairy Tale before leaving for dinner. Despite putting it up for trade, I was keen to give it another go with the correct rules. I had misinterpreted the rules previously that "You Flip One" meant that you got to flip an opponent's card. I then realized after reading up the BGG forum that you had to flip one of your own. While it made sense that high point cards required you to pay the penalty of flipping one of your other cards, it also meant that there was even less interaction in the game than I previously assumed. While the game flowed more smoothly this time round, I still failed to see its appeal on BGG. But Van was showing her talent at the game, winning again - this time with the correct rules.

Monday, September 14, 2009

10th Sept 2009 Session Report: New Games Galore!

Marcus came over for games and I had an opportunity to get couple of my new games to the table.

First up was Age of Empires III: The Age of Discovery. I was initially concerned that this would be another redundant 'worker-placement' game especially with my acquisition of Le Havre which I rate highly. Verdict? I was pleasantly surprised. While the mechanics aren't exactly elegant, the game isn't like anything I've played. Sure the mechanics are tried and tested such as worker placement, area majority, buildings with special powers, etc. but as a package, it is unique as compared to other worker placement games I've tried such as Agricola, Stone Age and even Le Havre. I especially like its confrontational nature in the jostling for position on the various tracks and how the different specialist roles adds a twist into the various spots on the board where you need to gain majority control. The tension was there even with 3 players, although admittedly more so with the first few placements rather than the final few. I agree with the criticisms that the bonuses of the capital buildings do add a dose of luck and have the potential of swinging the game but I don't think it overly detracts from the enjoyment of the game. I like that its easy to pick up and while the game runs slightly longer than I would prefer, it does sustain interest throughout. Marcus came in first in our inaugural game, benefitting from the massive wealth accumulated with the help of his capital buildings and suitably purchased Age III buildings to score the relevant bonuses. Van took 2nd while I 3rd, as I failed to line up enough of my missionaries on the colonist dock due to fierce competition for spots. While somewhat preliminary, it's definitely a keeper in my book. The big plus is that Van actually had a favourable opinion of the game when asked after our first play. That basically seals the deal...

Van suggested a go at Glory to Rome after dinner. It occurred to me that I hadn't played it for some time when it used to hit the table previously every gaming session. Still a fav in our books nonetheless! Unfortunately, the game didn't allow us to savour it for long as Marcus rushed the end of the game by clearing the remaining sites and pipped us to the win by being the only one who managed a single stash in the vault, which was enough to give him a 6 VP advantage.

Next, I brought out China which I was eager to try after acquiring it recently. Marcus played it sometime ago and promptly sold his set, clearly indicating that he wasn't adequately impressed. The rules were exceptionally easy to pick up (I can see it as a successful gateway game) and the card mechanics were reminiscent of Ticket to Ride. However, the game blew past quickly without allowing me to grasp the full nuances of the scoring. We focused on the placement of houses with the only 4 emissary points scored by me at the end. Marcus took the victory with a 2 point edge over me, having scored nice points for his road, while successfully blocking my attempts at extending mine. While clearly abstract, I thought the game possessed potential especially with its short playtime. Van probably found it too short so much so that there didn't seem much game at all. I learnt that the house scoring meant that all one needed was half of the houses in each district and if you are aiming for 2nd, minimal houses were required as your points increase with a greater majority. Still probably need another game or two to figure out how to best leverage the emissary scoring...

We then tried Fairy Tale. We didn't fully understand the rules and ended up getting a few of them wrong. Nonetheless, Van got the win but my first impression is that there isn't as much interaction in the game as I first assumed.

To end the night we had a quick go at Sorry! Sliders which went to the wire - Marcus clinched it at the death...

All in all, a good day of gaming - been awhile since I got 5 games to the table in one session.