Showing posts with label alhambra. Show all posts
Showing posts with label alhambra. Show all posts

Sunday, September 6, 2009

1st Sept 2009 Session Report: First 2-player Alhambra with Van

It was Teachers' Day and I took the opportunity to game with Van. It had been some time since the 2 of us gamed on our own. I suggested Alhambra since Van hadn't had an opportunity to try the 2-player version of Alhambra. My previous experience was positive so I had high hopes for it.

In the end, Van schooled me in the game though the scores looked closer than it actually was. I lost the record sheet but it was in the region of: Van 126, Me 114, Dirk 93. I struggled to pay exact to reap the extra actions while Van seemed to make those buys effortlessly. On hindsight, I was perhaps a little too eager on a couple of buys and should have bid my time and accumulated currency. But the key to Van's success was her external wall. At the very first scoring round, she already managed a 14 for her external wall. I managed a miserly 4. While she wasn't able to further expand her wall, 3 rounds of 14 was sufficient to give her an unassailable lead which I never got close to. In fact, I was almost on the verge of an embarrassing loss to Dirk but my wall scoring on the last turn prevailed in giving me a clear advantage.

The 2-player rules allow players to purchase tiles on behalf of Dirk. In my 2 games so far, no one has ever utilized this rule since on the surface it makes no sense to do so when the tiles could be added to your own hand. However, I do see opportunities where you are so out of the running of a certain building that you can add to Dirk's hand so as to reduce your opponent's score. Furthermore, it may allow you to clear a tile which doesn't fit nicely into your estate. Will look out for opportunities next time round.

Wednesday, August 26, 2009

25th Aug 2009 Session Report: 1st Automobile Ride!

Had an opportunity to game with Valerie and Marcus today. Valerie had some gaming experience back in the UK and we went through some of my shorter games while waiting for Marcus to arrive.

Alhambra (Me 141, Val 100, Dirk the Dummy 92)

First go at the official 2-player variant for Alhambra. Verdict? It plays quite well. There isn't much setting up for the dummy player except to add tiles to his hand at 3 points in the game but serves its purpose to provide some competition for the scoring phase. It is however unlikely for 'Dirk' to pose any threat since he doesn't score points for an external wall. He will tend to lag behind both players unless the players opt to purchase buildings on his behalf (which is an option in the 2-player variant) although I didn't see many opportunities which would make that worthwhile. Val ran into some trouble after acquiring some difficult to place tiles early on, which slowed her progress in expanding her estate. I on the other hand leant from the experience of my first play to acquire more money cards and only purchasing tiles at the exact price as far as possible. I could also concentrate on building an extended external wall this time round which accounted for a significant proportion of my score.

Battle Line (Val 3 Me 0)

Taught Valerie Battle Line figuring its short playtime was especially appropriate in light of Marcus's impending arrival. We started with 2 games without the tactic cards and Val despite it being her first play went on to trounce me soundly. She won one game by making a breakthrough (3 consecutive flags) and the other by nabbing 5 flags to my 2. I then introduced the Tactic cards which she grasped the nuances immediately and promptly won the 3rd game as well.

Automobile (Me $4790, Marcus $4050, Val $3980)

Marcus brought Automobile over, which was a game I was eager to try after all the hype on BGG. Thanks to Marcus, we got to try the game on one of the few sets of the first print run. Apparently, the game will only be widely available early next year. This was also my first Martin Wallace game and while I can see the genius of it, I figured it was a game I didn't feel much compulsion to own. The feel was very much of a business game. Of the games I have played, Indonesia comes the closest although Automobile is far shorter (which is a big plus in my book) and does not involve mergers.

We took awhile to plough through the rules together, but the game mechanics became much clearer after the first round. The challenge of the game lies in estimating the demand each round, and matching your production and sales so as to achieve the largest profit possible. Val and Marcus underproduced for a couple of rounds while I leveraged on my low-cost car factories to make a killing to gain a significant lead.

There are 3 ways to sell cars: 1. 2 cars via Howard (special ability of 1 of the characters), 2. Through distributors (up to a max of 8 which you have to build up over the rounds provided you were successful in supplying them with cars each round), and 3. based on the combined demand tiles drawn (number sold depends on factory placement and modifiers based on executive decisions chosen).

You are trying your best to match demand and supply each round for each unsupplied distributor and unsold car will reap you a loss cube. You also gain loss cubes for factories that lag behind more advanced factories opened. However, our observation from our first play is that the penalty of taking loss cubes isn't too severe and various characters plus closing down your factories allow you to reduce your loss cube count. Loans while available also seem unnecessary as each player starts with $2000. We attributed the lack of tightness to the fewer players in the game - it would be interesting to try the game again with 5, which according to Wallace would be far more cut-throat.

Tulipmania 1637 (Marcus $20825, Me $14775, Val $12875)

Marcus introduced us to another game about the sale of tulips. The mechanics resemble a stock market of sorts where the price of different coloured tulips fluctuate depending on demand and supply, as well as speculation. You earn money via the tulip you put up for sale on your turn and try to accumulate tulips of higher prices so that once the 'bursting' point is attained, all tulips of that colour in hand can be sold at various prices depending on whether one owns matching buyer cards. It is one of those games where you struggle to capture its nuances the first time round, and which is highly dependent on the actions of others. It possesses some similar elements to a potential acquisition, Chicago Express, but somehow failed to capture my interest.

Sorry! Sliders (Marcus - Winner, Me, Val)

We had a little time left so I figured it was a good opportunity to give my new set of Sorry! Sliders a go. Acquired it to add a dexterity game to my collection. Was initially somewhat disappointed by the quality of the components but all in all, it was good fun for the short while we had a go at it. I guess deeper games still interest me more but I believe it will be a hit with the casual or non-gamers I game with.

Tuesday, August 11, 2009

10th Aug 2009 Session Report: 1st Ever Mass Gaming Session, Well Sort Of...

I have always desired to organize a boardgaming gathering at my place where multiple games run simultaneously. However, it has been difficult to find a regular time slot which is convenient for my friends and thus most of my gaming sessions have been restricted to a series of single games. I figured that this public holiday, I would attempt to get more over for games and in the end, there were 8 of us in total. However, different ones came later in the day so it took awhile before we got the second 'table' going.

Alhambra (Van-132, Ben-125, Me-115)

We started with Alhambra which was part of the trade of Twilight Struggle. I have heard good things about it as a gateway game. It didn't disappoint...I think. I realized that quite a number of turns were just spent taking currency and the game didn't get interesting for me till I started having difficultly piecing my estate together with the various buildings purchase. As the game progresses, the choice of buildings to buy takes on a different dimension as one needs to not only consider the building type relative to the number owned by your opponents but also whether its walls can fit nicely into your estate. All in all, a fine addition to my collection despite me getting routed in the game. Van won the inaugural game with 132 points while Ben and I had 125 and 115 points respectively.

Railroad Tycoon (Me-64, Van-59, Weilong-43, Xiumei-42, Ben-28)

With 5, I brought Railroad Tycoon to the table, desiring to see if there would be more conflict with an additional player compared to my first play. It wasn't much better and I suppose the sheer size of the map does allow you to largely build up your own network of tracks without much disturbance. I managed to dominate much of the north-east despite Weilong's presence, which gave me a lead I didn't relinquish. I rushed for the starting goals and managed to complete the major line from Boston to Washington.

I opted to keep the Major Lines in the deck this time round to avoid overwhelming the new players. The only rules I changed were for the auction and railroad cards. We played the auction so that the first player to pass would start last and so on. Only the first player had to pay his/her bid but the last player from the previous round would have to start the bidding. As for the railroad cards, I only revealed cards equalling the number of players together with the 3 starting cards, and introduced 2 new cards per turn. I didn't want the new players to be discouraged by all the information they had to read right from the start so as to allow them to familiarize themselves with the mechanics of the game. The game took about 2 1/2 hours which wasn't too long for 5 players but I would have appreciated something heavier for the time invested.

Meuterer x2 (Xiumei - 34/33, Me - 33/32, Lijie - 30/23, Ben-15/27)

We proceeded to split into 2 groups after RRT. I introduced Meuterer to my group while Van played Glory to Rome with Mun, Fang Ting and Weilong. Xiumei complained during the rules explanation that they were hard to follow and promptly went on to win both games, pipping me by a point in both. Playing this time with the correct rules, I noticed how the psychological aspect came into play. Choosing whether to reveal your conflict cards during the play of ware cards can be an important decision in garnering support or serving as a bluff. The order in which one plays his/her ware cards can also be important in ensuring the Merchant is left for you. While my issues with the game expressed in the earlier thread remains, the game has moved up a notch in my book regardless.

Glory to Rome (Van - W, Weilong, Fang Ting, Wai Mun)

Didn't hear much of the game except that Weilong and Van were both vying for a victory by Forum, which Van succeeded in finally.