Showing posts with label tribune. Show all posts
Showing posts with label tribune. Show all posts

Wednesday, May 5, 2010

Gaming For the Week 18th-24th April 2010

Had two new guests this week joining us at our mid-week session. Jo, JoGi, Ian, Ivan and myself started with a game of Battlestar Galactica. JoGi and I were Cylons from the start. In a bid to speed up the game, I probably made it easy on the Humans by selecting a 3 distance destination as Admiral. I figured the heavier penalty on resources was worth the risk but in the end the humans managed to eek out the victory. I noticed that on this shorter variant of BSG, there is a tendency for Cylons to reveal too late. JoGi and I made that mistake and weren't able to severely deter the Humans as revealed Cylons, especially when he was forced to reveal from the Brig. I suppose revealing too early does spoil the game for the Cylons somewhat since your options are limited, but revealing too late on the hand limits your opportunities to throw those nasty Super Crisis cards in the way of the Humans. Well, I was just happy to clock another play of the game. My fears that it would simply end up a white elephant due to its niche theme has proved somewhat premature so far but we'll see...

Due to the limited time remaining, we opted for Tribune. Can't believe I'm playing this game back-to-back weeks when it's on my WTS list. But I suppose the one thing going for it is that it packs decent game in a short time. Unfortunately, it just isn't the sort of 'game' I fancy. Predictably, Jo took us to the showers in the game (I called it at the start!), proving once again that he's the master of Tribune. My brain simply cannot wrap around the steps I need to take to obtain the objectives in as minimal steps as possible. Well clearly, Jo manages that. Ivan, Jo and I completed our objectives the same round but once we counted points, it was no contest.

Monday, April 19, 2010

Gaming For The Week 11th-17th April 2010

It was another AGoT heavy week with the usual 4. I had time to tweak my Lannister deck while Ben customized a Baratheon deck for his use. I attempted to lower the average cost of my characters and at the same time, include a couple of sorely needed claim soaks. As it turned out the deck worked relatively well though I was pretty much pinned back in the 2 games played.

In the first, I teamed up with Jo and his Targaryen deck while Ben teamed up with Ivan who played Greyjoy. In the second, I paired with Ben against Jo and Ivan.

Ivan introduced a new card Wharf Rats which was a real pest. Basically you play the character under the control of your opponent and gift your opponent with a 2M character which cannot be killed. Sounds like a boon so far? Here's the kicker - as long as Wharf Rats remain under your control, you discard a card each time you win a challenge, be it in attack or defence. I ended up discarding a third of my deck. While I suppose it isn't a deathblow by any means considering its 3 gold cost and the additional character granted to your opponent. Nonetheless, being on the receiving end of it, I can attest it was a real annoyance. It also effectively nullified the ability of my Lion Heralds to search the deck for desired cards. In fact, since Wharf Rats is a non-unique card, Ivan could foreseeably play 3 of them on me. Yikes!

Ivan left after the AGoT LCG games while the remaining 3 continued with Tribune. Jo continued his amazing streak at the game, acheiving the 5 victory conditions at the end of the 3rd round. We wanted to try the victory point varient for a change but feared there was inadequate time. Nonetheless I doubt it will change my impressions significantly about the game.




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Thursday, February 11, 2010

Gaming For The Week 7th - 13th Feb 2010

Jo, Ben and John came over earlier in the week. It has been awhile since my first play of Tribune which left me with certain doubts and I was eager to try it again to ascertain if it warrented a place in my collection.

Verdict? As much as I want to like the game especially since it falls into my preferred category of short but relatively deep games, it simply doesn't strike a chord with me. I don't think the issue is with the perceived abstractness of the game as criticized by some but more that at the heart of Tribune, it is ultimately a 'race' game. Players aim to be the fastest in achieving a set of goals. The option of selecting which goals to pursue is a nice touch but it doesn't change the fact that through most of the game, you are preoccupied with your own moves and plans than that of others. In some way, it reminds me of Race for the Galaxy and its subtle interaction which leaves me dissatisfied. It is ironic that I am complaining of a lack of interaction in a worker placement game but that's how I feel playing it despite it also possessing elements of faction
control. I can see how Tribune appeals to some but clearly for me, it's a case of so close yet so far.

We decided to give Battlestar Galactica a go next and this was another new game I was also deliberating over. The uniqueness of the game experience is certainly commendable but I fear the difficulty of bringing it to the table. Its theme appeals more to guys who do not follow series than their female counterparts. In addition it plays best with 5, thus facing extremely stiff competition from El Grande and the Princes of Florence, which are amongst my favourite games.

We played with 4 and with the sympathizer since I had no idea how to adjust for a shortened game without the sympathizer. I took Baltar, Ben Tigh, Jo Boomer and Jon, s. It turned out that there weren't Cylons before the sleeper phase but we struggled with the crisis cards leading to multiple resources in the red. Ben discovered he was a Cylon all along at the sleeper phase and proceeded to scheme against the humans. He didn't to do much as Galactica was hit by waves upon waves of raiders and despite being a jump away from Earth, the humans met with destruction as multiple civilian ships were lost taking the population indicator down to zero.

I don't know. It is an interesting game for sure and probably the best available on the market but something about co-op games leave me ambivalent, even with the traitor mechanism. It also feels a little too random and my decisions don't seem significant enough in determining my fate in-game. Coupled with the difficulty of tabling it, I suppose this is yet another expendable game. Won't mind playing it, just don't like it enough to keep a copy of my own.

The guys came over again later in the week with the addition of Ivan. They were invaluable in helping me sleeve my new copy of Dominion: Intrigue but we couldn't try it with 5. Instead we went with Age of Empires III since Ben and Ivan in particular were keen. I warned them that the 5 player game was prone to AP, having so far only played with 3-4.

In the end, it took over 2 hours together with rules but just as my previous plays, it didn't 'feel' long. Perhaps I do have other preferred games to play with that sort of time frame available but I must admit that AOEIII has seldom disappointed, keeping me engaged throughout. The rest seemed to enjoy it and there were generally favourable comments all round.


We needed a short game to round off the session only Ra and China seemed to scale well with 5 in about half an hour. We went with Ra in the end and just like with AOEIII, I ran away with the victory largely due to my familiarity with the games.


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Saturday, January 16, 2010

Gaming For The Week 10th - 16th Jan 2010

Was a good week for gaming. Started out with the youth camp committee coming over for a thanksgiving lunch. They couldn't stay long but we managed the time for a game of Time's Up: Title Recall. Would have opted for a Euro but with 8 of us, that proved somewhat challenging. Nonetheless, we had a good time despite some unfamiliar titles. I suppose what makes the game easier is when partners discuss 'signs' for certain difficult titles. Not sure whether that's 'legal' but for new players, it sure makes it more accessible. As it turned out, Xinyi/Yingyi and Van/Mish tied for the win.

Ivan and Ben dropped by mid-week to get in two games of A Game of Thrones LCG. We used Ivan's decks as usual since they have been customized with chapter deck additions. He also obtained the new Princes of the Sun expansion so it shouldn't be long before we see him with a Martell deck. He played Targaryen while Ben and I used Baratheon and Lannister decks respectively. I didn't get my income locations out as quickly this time round and Ben took the first game convincingly thanks to his multiple characters with the renown trait. Second game came down to the wire with Ivan intervening in my challenging against Ben to give him the win. I suppose he found himself between a rock and a hard place too since I would have taken the win if I had succeeded in that challenge. Squeezed in a game of Glory to Rome after Ivan left. I had some good buildings but took awhile to get the combo going. Van took the win by about 6 VPs.

Kristy, Joelle and Joseph came over the next day. Apart from Band Hero-ing, we managed to get in a game of Settlers as well as Tribune which was the first play for all of us. Settlers ended with a win for me at 11 points, though Joseph was leading most of the game and ended with 9. The girls did well for their first play and seemed to enjoy the somewhat more 'intellectual' game.

Van joined us for a 5 player game of Tribune. The two main mechanics of the game are worker placement and set collection. The varied combos of victory conditions allow multiple routes to victory and play in a decent time. I completed my 3 necessary victory conditions first, but Joseph similarly accomplished that by the end of the round. He beat me in points though, 26 to 22, taking the tie-breaker. I have mixed feelings towards the game although Van seems to like it, which is BIG. Like I mentioned, I do enjoy most games that possess multiple routes to victory that play in a reasonable time. However, the worker placement options did all seem rather similar. Almost all just give you cards with a minor twist on the cost or the means of obtaining them. It also feels that one is largely focused on achieving his or her own objectives during the game without much attention being paid to the play of others. Perhaps this will improve with more plays. I haven't exactly written the game off at this point but compared to my pre-purchase expectations, it has been mildly disappointing. The jury's still out on this one.

Tuesday, November 24, 2009

Tribune On The Way...

Just put in an order for Tribune: Primus Inter Pares. Was gonna wait till the Black Friday sales in hope of a better deal but went ahead anyway as I doubted the game would be available at a better price anyway.

It seems like the sort of game I'll enjoy - relatively deep with good interaction, short gameplay, easy to teach... My only concern was price (which I finally decided wasn't a concern, thus the rash purchase) and that it was yet another worker placement game. But watching Tom Vasel's video review seemed to convince me that there are sufficient elements which makes it unique despite its worker placement mechanic. Hopefully it scales well, at least from 3-5 if not with 2. Don't really want to add another game in the vein of El Grande and Princes of Florence, which are really only worth playing with 5.