Showing posts with label iDevices. Show all posts
Showing posts with label iDevices. Show all posts

Thursday, November 4, 2010

Checklist For iDevices Boardgames

With the slew of euros coming out for the iPhone/iPad, I decided to see if I could come out with a list of some sorts to keep my wallet in check:

1. Universal App or iPad version? Since the main attraction for me is really playing the game on-the-go with friends round the table on an iPad.

2. Game I haven't tried or one I don't like enough to own? At the price of a Starbucks Frappe, a mighty attractive option for sure.

3. Online implementation of some sorts? Samurai has been highly addictive in its asynchronous online mode, 'nuff said.

4. Round-the-table/Hot-seat multiplayer format? The pass-and-play format doesn't appeal to me since I find it easier to get others to sit around and stare at a 10" screen then to pass a device around. Boo for the games with hidden info though...

5. Plays more than 2? Smallworld would be a straight purchase if not for the developers nerfing it to only 2 player multi.

6. Price. My current inclination is to pay US$4.99 for a game with online capabilities like Samurai and Carc and US$2.99 for a game without, like NS Hex and Tichu.

Not all my purchases so far meet all the criteria but check out mostly:

Tichu - Misses on 2 & 4. 3 on the way.
Samurai - Misses only on 4 due to hidden info.
Carc - All hits baby!
Roll Through The Ages - Misses only on 3. Unlikely but at least AI on the way.
NS Hex - Misses on 4 due to hidden info. 3 on the way.

I hate gushing but Carc and Samurai are superbly done. All future releases should hopefully seek to emulate what they offer.

Friday, October 22, 2010

Samurai and Neuroshima Hex! On The iPhone

Some comments on previous boardgame apps I bought:

Samurai: Tad more expensive but definitely a very polished product. Online implementation is fantastic. If I use Word with Friends as a benchmark for asynchronous play, this beats it for the ability to set a time limit for each move and online leader boards. I purchased it primarily for future iPad play (but got it now in case of price increase), but I've to say, I'm enjoying the AI/online play tremendously at the moment. I've never played Samurai before I purchased the app. It's probably not a game I need to own a physical copy of as it can be somewhat abstract, but at US$4.99, it's a steal as a substitute.

Neuroshima Hex!: Also a game I've never tried before I bought the app and I must say I rather enjoy it. Playing it even more than Samurai even though it's just against the AI. It is priced more attractively due to lack of online implementation at the moment but developers say it's 'akan datang' (on the way). Suspect price will go up then, so I decided to grab it first. Also another game I don't need a physical copy of, but I can see myself playing it with others over an iPad.

Roll Through The Ages On The iPhone

Bought it. The solo achievements were fun while they lasted (1.5 days), but in all honesty not too hard to accomplish. Little incentive to play it anymore till AI is implemented.

Pros:
1. Beautiful graphics and interface
2. Be upgraded as universal app soon
3. While multiplayer is in 'hot-seat' format, I see F2F viable on an iPad since there's no hidden info
4. Upcoming AI which should breathe some life into the game after accomplishing the solo achievements

Cons:
1. No online implementation of any form and none promised.
2. Info divided in separate menus where it would be nice to have it all on one screen. With no separate app for the iPad, I seriously doubt this will change with the universal app.
3. Limited number of solo achievements and current ones aren't too challenging
4. Optimal play seems to always begin with building cities to max out the number of dice available

I suppose the last point is sort of unfair since it's an issue with the game more so than the app. I have never played RTtA before and reviews never convinced me the physical game warranted a purchase due to its multi-player solitaire gameplay. The app (especially at a discounted price of US$2.99) gave me adequate impetus to give it a go. It definitely didn't make me feel as good about the money spent as compared to the Samurai, Carcassonne apps, but I suspect the disappointment is more with the game than the app itself.

Sunday, September 26, 2010

The Future Of Boardgaming?

Recently, I've been increasingly intrigued by the boardgaming apps introduced at the Apple App store for iDevices (iPad/iPhone/iPod Touch). I'm typically cautious about the paid apps I acquire since expenditure while initially small can snowball easily.

I read a couple of reviews of the various game implementations on the Geek and other sites and finally took the plunge on 3: Neuroshima Hex!, Samurai and Carcassonne. What's interesting is that these are not the typical kind of Euros that appeal to me. I've never played NS Hex and Samurai though they were once on my watchlist. I figured they seem too abstract for my tastes after some initial research. I have played Carcassonne previously but didn't care enough for it to desire a physical copy of my own - tad light for my tastes.

So why did I buy them for my iPhone?

1. Comparatively low prices - While the games don't appeal enough to me to own a physical copy of them but their prices as software were highly attractive. I paid US$2.99 for NS Hex, and US$4.99 each for Samurai and Carcassonne. They are priced significantly lower than their physical counterparts and provide you with opponents when your gaming buddies aren't available, either via AI or online play (NS Hex's online implementation is in the works but promised by the developers). At such prices, it gives me an opportunity to try new games (in the case of Samurai and NS Hex) and own others which I only have a moderate interest in (in the case of Carcassonne). And I must say I enjoyed both new games after trying them out, but yet still not enough to care to own physical copies of them. So this works out perfectly for me.

2. Superb implementation - Of the reviews I've read, these are arguably the 3 best implementations of boardgames in the App Store, with perhaps the exception of Tichu. The numbers of boardgames have been growing with developers jumping on the bandwagon but not all are as well implemented as these. In particular, the online component is especially well designed on Samurai and Carcassonne, allowing for asynchronous play like what you enjoy with Words/Chess With Friends. Samurai even allows you to set a time limit for online games so that the AI will take over the move if the time limit is exceeded.

3. F2F Gaming Over the iPad - This is arguably the main reason that perked my interest in gaming over iDevices. There are tons of free games on the iPhone to keep me entertained when I need fillers throughout the day and I generally don't see the need to pay for such games (with the exception of the upcoming FF Tactics...woohoo!). However, what intrigued me was the possibility of gaming with my friends over the iPad (I don't one yet, but this is probably enough to tip the scale). The portability factor means that by simply lugging around an iPad, I can potentially have a host of games available to game with others on the go - no more worries about finding a large enough table to set up when you are outdoors. It also means I'm able to expand my game collection in a much more affordable way so that I have more options for my indoor gaming sessions too.

4. Price Increase - The 3 games above will all be released as universal apps in future as a free upgrade, optimized for iPad play. Prices will head north when that happens and in some cases double (Carcassonne). Being an early adopter goes easier on my wallet!