Friday, October 22, 2010

Roll Through The Ages On The iPhone

Bought it. The solo achievements were fun while they lasted (1.5 days), but in all honesty not too hard to accomplish. Little incentive to play it anymore till AI is implemented.

1. Beautiful graphics and interface
2. Be upgraded as universal app soon
3. While multiplayer is in 'hot-seat' format, I see F2F viable on an iPad since there's no hidden info
4. Upcoming AI which should breathe some life into the game after accomplishing the solo achievements

1. No online implementation of any form and none promised.
2. Info divided in separate menus where it would be nice to have it all on one screen. With no separate app for the iPad, I seriously doubt this will change with the universal app.
3. Limited number of solo achievements and current ones aren't too challenging
4. Optimal play seems to always begin with building cities to max out the number of dice available

I suppose the last point is sort of unfair since it's an issue with the game more so than the app. I have never played RTtA before and reviews never convinced me the physical game warranted a purchase due to its multi-player solitaire gameplay. The app (especially at a discounted price of US$2.99) gave me adequate impetus to give it a go. It definitely didn't make me feel as good about the money spent as compared to the Samurai, Carcassonne apps, but I suspect the disappointment is more with the game than the app itself.

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