I was hoping to bring a couple of games to the table over the Chinese New Year holidays but as it turned out, it was tougher than expected. I thought it was interesting that Chris highlighted in a recent blog post his challenges in "converting" non-gamers. I share the same sentiments and over time, I realize that not everyone is necessarily a gamer-in-the-making, despite my earnest hopes.
My collection is rather limited in terms of fillers and party games so when I reach for a gateway game, I reach straight for something like Settlers or even the Princes of Florence with the right numbers. I put it down to impatience in desiring to suss out the potential gamers from the non-gamers from the get-go. Perhaps it's a resignation that non-gamers can never be fully "converted". These are likely the ones who find a game of Setters more stressful than intriguing, and are often overwhelmed by the rules early in the explanation process. The potential gamers on the other hand are not necessarily ones who embrace the game immediately but will nonetheless express some enjoyment of the game, coupled with an openness to try it or other similar games some time down the road.
I decided that this CNY I would pull out my sparkling new Dominion:Intrigue at any gaming opportunities. This was probably unwise, taking into consideration the wordy nature of the Intrigue cards but I was eager to experiment nonetheless. The results were mixed. The first 4-player game I attempted it was made up of half non-gamers. We successfully completed the game but it dragged due to AP by the non-gamers. I guess it's understandable as the buy phase can be particularly challenging with 10 actions cards staring you face-to-face, each with their own set of instructions. They did enjoy it however and seemed open to try it again in future.
The second attempt with a different group wasn't as positive. I opted for set with limited interaction and the multiplayer solitaire was apparent. This group was made up of one casual gamer and two non-gamers and they seemed clearly bored midway through. I suppose the appeal of building the most efficient deck in absence of interaction simply didn't cut it for them. I made a mental note then that interaction would be a key element of my choice of gateway games in future. The game was abandoned halfway due to new guests arriving and they seemed happy to try their hand instead at Band Hero rather than continuing with the game. Time's Up: Title Recall turned out to be far more successful with my friends and their significant others after dinner.
I wised up the next day when my cell group mates came over and opted for lighter fair such as Monopoly Deal Card Game and Tichu. They seemed to enjoy the former more than the latter, reaffirming yet again its charm with non-gamers.
Thankfully, I still managed to get an afternoon of heavier gaming in later in the week. Ivan, Jo and Ben came over and we started with 2 games of Dominion:Intrigue. Their familiarity with LCG play meant that they caught onto the game quickly and we were flying through our hands. In addition, we were able to pick up on the card combinations faster and the games proved to be highly enjoyable. I realized that having interactive cards in play was crucial to my own enjoyment of the game too. Jo won the first game which was set up using the recommended "Secret Schemes" set in the rulebook. I randomized for the 2nd game and it turned out arguably even more exciting, thanks to the interaction of the Torturer and Masquerade action cards. I have listed the set for those who may be interested to give it a go (using only Intrigue cards):
Bridge, Coppersmith, Courtyard, Duke, Masquerade, Mining Village, Minion, Nobles, Secret Chamber, and Torturer.
I took that game with 31 VPs, with Ben close behind at 29.
We then proceeded to the main course which was our customary A Game of Thrones LCG game. In fact we managed 2 games this time round, opting to pair up to earn 30 power tokens. I (Lanni) paired with Ivan (Stark) the first game against Ben (Bara) and Jo (Targ). Stark was weak on Intrigue and Ben and Jo duly took advantage racing to victory. We switched partners and I paired with Ben this time round. The game was closer but we were pipped to victory ultimately. In particular, Stark was devastating with Bear Island out early which enabled targeted kills of opponent characters without attachment(s). However, I got a rule wrong and assumed that Bear Island allowed an execution per opponent. As it turned out, it was only a character per turn. Perhaps the outcome would have been different if I was able to keep more of my characters on the table. Nonetheless, that location card is definitely one to be feared.
With 4 players, this is probably our favoured format as it clearly speeds things up. It's nice having to pay attention to only 2 opponents' armies rather than 3. While the titles do add an additional political element to the game, I am satisfied to leave it for the times when we play with 3. In fact with 3, more of the titles are rotated since they are only refreshed every 2 rounds.
Showing posts with label tichu. Show all posts
Showing posts with label tichu. Show all posts
Tuesday, February 23, 2010
Wednesday, November 11, 2009
11th Nov 2009 Session Report: The One Where I Cement My Appreciation Of Chicago Express
Had a good gaming turn-out today: Weilong, Mun, Ivan, Van and myself.
Ivan was the earliest so we started out with A Game of Thrones LCG while waiting for the other two to arrive. It was our first go at multiplayer so a little reviewing of the titles mechanic was due. This basically involves a choice of title per round by each player after plot cards are revealed and initiative resolved. Each title accords a benefit for the turn as well as determines potentially another title in which you oppose or support for the entirety of the round. You are restricted from challenging whoever you support and you gain a bonus power if you win a challenge against whoever you oppose. It's a nice added element to the game which helps balance the decks and prevent runaway leaders. Thematically, it fits the politicking of the books. However, it does add considerable time to gameplay since there is a tendency to gang up on the leader to pull him or her back.
As it turned out, we didn't manage to finish the game at the point when Weilong and Mun arrived. Nonetheless, it gave us a feel of the multiplayer mechanic. Van remained unimpressed and it looks like it will be increasingly difficult to get her to play again. Ivan was leading in the power department when we decided to move on to something else.
With 5, we opted for none other than Princes of Florence. Before we started, I also managed to teach Ivan Tichu and while waiting for Mun, the four of us played two hands. It ended 270-20 in Ivan and my advantage. Van and Weilong also had a short game of Battle Line while I was explaining the rules of PoF to Ivan.
Princes of Florence (Me 63, Ivan 51, Van 48, Mun 48, WL 38)
Ivan did surprisingly well considering it was only his first play at the game. I made a big boo-boo with my first prestige card, failing to get the builder I needed to fulfill the requirements. Somehow I assumed that just like Jesters, there would be a builder available for each round and waited till the last round to obtain it, hoping to nab it at a lower price. To my surprise, there were only 7 builders in the game, as opposed to 8 for Jesters. I opted desperately for a second prestige card at that point and managed to get the tied score for most works, but the damage was done. Thankfully, I obtained 2 Jesters in the mid-game at undervalued prices, which enabled me to still nab victory.
Glory to Rome (Van - forum victory, Me, Ivan, Mun)
Weilong had to leave early and Ivan was due to leave in about an hour so we opted for GtR. Ivan picked it up quickly despite the variety of building powers. Clearly, his experience with CCG/LCG typed games helped. I was a turn away from a potential victory but Van pipped me to it with a Forum victory thanks to her Gate which activates the powers of uncompleted Marble buildings.
Chicago Express (Van 83, Me 64, Mun 42)
After Ivan departed, I taught Mun Chicago Express before dinner. She was clearly impressed by the depth of the game despite the simplicity of the mechanics. I again won the first red share at $21. Van wised up to my strategy this time round and promptly auctioned the 2nd red share at a point when my finances paled to hers. She went further to buy up the 3rd share and I was rendered helpless as she clearly had the edge in terms of income and cash early in the game. As a minor shareholder, I diverted red's network away from Chicago and utilized it to block green which Van and Mun owned out of the game. Red was left with insufficient tracks to reach Chicago though it still provided a nice income each dividend phase. But the allowance to pull off such a move just took the game up another notch in my book. Blue managed to reach Chicago and I was the main beneficiary with 2 shares to Van and Mun's one. However, I was unable to claw back on Van's early lead and she promptly ended the game by auctioning off Wabash's 2nd share, leaving shares on red, blue and black all accounted for.
Tuesday, May 12, 2009
12th May 2009 Session Report: The One With A Botched Attempt At Through The Ages
Had Ben and Mun over for games today - it had been awhile since we met up. Ben was early and I was eager to finally unwrap my new copy of Through the Ages and give it a go but shockingly when I was about to start sharing the rules for the game, we discovered that my copy lacked 35 white counters which was stipulated in the rulebook. I called Terence who I bought the game from and he advised me to contact FRED Distribution directly instead. I immediately emailed them and so far the only reply I received was one that indicated my mail would be forwarded to customer service. Hopefully, this matter will be resolved asap since it was terribly disappointing for the most expensive game I bought to date to be missing components!
Anyway, we continued with other games in hope that our inability to try Through the Ages would not spoil our session.
Puerto Rico (Me 49, Van 48, Ben 41)
I had the stronger early game, managing to obtain Coffee and Tobacco monopolies. This reaped me some lucrative early trades and set me off in acquiring the Guild House and the related production buildings. However I made a critical mistake towards the end which almost cost me the game. I could have ended the game by Mayoring but failed to realize it, and ended up Captaining for a small advantage. The game continued an additional round which allowed Van to acquire an additional large building and she closed the gap to a single point.
Glory to Rome (Mun 28, Van 27, Me 20, Ben 16)
I struggled to get any good combinations going all-game long. Used my Prison to capture Van's Wall (Immune to legionary and 1VP for every 2 material in stockpile at end of the game) but in retrospect, it was too late in the game for it to really benefit me. Mun built rapidly and her Circus Maximus (double client actions when player leads or follows) and Basilica (when Merchant is played, player may additionally add card to Vault from hand) sealed her victory. None of us had many resources in the Vault but Mun managed to accumulate 4 marble cards which together with the marble majority bonus, accounted for about half her points.
Princes of Florence (Me 61, Mun 54, Van 51, Ben 38)
I managed to win in a rather unconventional way which for me is part of the charm of the game. I pulled off the victory despite producing the least works (4) amongst all the players, but took home the best work bonus 3 times, scored a hefty bulk of points from my 2nd builder, my 3 buildings and...my 2nd and 3rd Lakes. By avoiding expensive auctions, I had to get creative in racking up the points. I also took a Prestige card early and it was fun making sure I fulfilled the condition of being the player with the least empty spaces (I ended up with 6) which reaped me 8 prestige points to take me over the top.
Tichu (Van/Ben 440, Me/Mun -30)
We played till 300. The game was relatively close till I failed my bid for Tichu on 2 consecutive rounds. On the last round, not only did I fail in my Tichu bid, but Van made hers and both Ben and her cleared their cards before Mun and I. Ouch...
Sunday, April 12, 2009
10th April 2009 Session Report: Good Friday Gaming
Van and I invited our ex-students over to our place on Good Friday. Amidst the food and programmes, we managed to teach them High Society and Tichu. I managed to join in for a game of both.
High Society
They caught the rules relatively quickly and while I initially doubted this purchase, I'm starting to see it's a good option to introduce to new games - it has simple rules yet plays with some depth. Furthermore, it plays quick for non-gamers. In the game I played, I took the win as I managed to grab a few luxury cards on the cheap towards the endgame. While I reminded the other players on the importance of keeping the smaller denominations for flexibility, many of them were down to their last few cash cards towards the end. I guess it's tough for them to value the cards aright on initial plays which is to be expected with auction games. Nonetheless, they seemed to have good fun with most of them equally clueless as to how much to bid.
Tichu
Van and I each taught group of ex-students Tichu. It helped that they are familiar with Big Two which is quite similar in terms of play mechanics. Tichu seems a myriad of Big Two, Bridge and Hearts. Big Two for the gameplay, Bridge for the partnership play and Hearts for the initial exchange of cards. I won the game which I took over the Van and got soundly whipped in the other after allowing them to make Tichu twice.
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