We started off with Endeavor and while he grasped the rules quickly, he had some difficulty optimizing his choices and ended up with some inefficient scenarios where he was unable to fully utilize his workers. I too had an abundance of workers but used them to good effect by attacking strategically for the connection and added influence. Surprisingly, 3 extra regions opened up, and both Marcus and Van managed a nice collection of cards. I had the most points on the main board which was enough to secure me the victory, despite me not gaining a single Governor card nor acquiring a building beyond an industry level of 3.
Next up was Chicago Express. Marcus had tried it once before so we were equally experienced, or for that matter inexperienced, with 1 game under our belt each. I determined to focus on the red railway company this time round, noting in my last play that it had the fewest shares and thus was least susceptible to dilution. I took its first share for $21 and timed myself subsequently to buy into Marcus' yellow and Van's blue when they were low on cash. I maintained monopoly over the red throughout the game, buying up the 2 remaining shares when auctioned with my early lead in cash. Unsurprisingly, it was the first and only company to reach Chicago, and the special dividend triggered accrued to me alone, thus building me an unassailable lead. The game soon ended with the Wabash being the third company to have its shares fully auctioned. I took the win with $102.
After unsuccessfully trying to persuade Van to give A Game of Thrones LCG a go, we decided go with our trusty Glory to Rome. I was surprised Van even suggested it after what happened the last time round. Marcus and I gained an obscene number of clients. Thanks to my Bar ("in addition: you may add patron from deck), my collection of clients was somewhat more useful. The scores were close, with each of us separated by a point. I took the win with 15, thanks to my solitary marble in the vault while theirs remained empty. Van had a nice stash in her stockpile with nabbed her additional points thanks to her Wall, while Marcus by far had the most influence points. Marcus commented the Bar seemed somewhat overpowered especially at its low cost (1 material). I partially agreed but attributed it to the randomness of the deck draw. But that's the appeal of GtR after all, most cards are overpowered in one way or another and it's all about coming out with your 'broken' combo the fastest. This was also my 30th play of GtR - money well spent indeed!
Finally, Marcus introduced to us a new game - Fzzzt! (how do you even pronounce that??!!). It has a certain deck-building mechanic to it, which Marcus commented reminded him of Dominion. I enjoyed the blind auction mechanic where cards in hand are used to bid for those displayed. Cards won and used remain yours, and 6 are drawn randomly each round to form your new hand. However, you have a larger degree of control as you can use cards to build widgets for more points, and thus leaving yourself with the 6 ideal cards for your next hand. Definitely a nice filler and thanks to the auction mechanic, arguably more interactive than Dominion. Nonetheless, I suppose without special powers and potential combos, the deck-building aspect seems rather thin. Even Dominion falls short for me in that... And now, if only I could get another go at A Game of Thrones LCG ;-)