The game at the moment is sort of 'hit and miss' for me. I enjoy the game when there's a good bout of interaction but those occasions are rare since even with the Intrigue cards, Dominion isn't high on interaction. In many ways, it is similar to RftG in its multiplayer tendencies except that it is easier to pick up. Chunks of words can be intimidating on a first play but symbols are much worse.
I have noticed nonetheless that the Intrigue cards seem to play better with more than 2 players. For example, one Torturer does little to damage your opponent's hand and it's rare that you get to play more than one Torturer a turn. However, with more players, it's a higher probability for multiple Torturers to be played before your turn, thus accentuating the ill-effects.
Dominion: Intrigue still holds curiosity for me and I'm looking forward to more plays to figure out how I truly feel about the game. Hopefully, I will find willing opponents.
After Jon arrived, we played a game each of Chicago Express and Puerto Rico. The two games are similar in that the mechanics aren't difficult to pick (well, CE more so than PR) but it takes experience to figure out how to play the games well. I suppose these are games that benefit from having a regular group. Nonetheless, Jo's strategy to go for shipping early kept him competitive, with me pipping him by only 2 VPs.