Monday, May 31, 2010

Gaming For The Week 22nd - 29th May 2010

Marcus came over early in the week with 2 new games - Innovation and American Rails. I've been dying to try Innovation as I'm a huge fan of Glory to Rome. Verdict? I like it and will be looking to acquire it. It does come across more abstract than Glory to Rome with a definite weaker theme. On the other hand, it feels more accessible than GtR despite its 100+ unique card powers. Perhaps it is due to the fact that only 5 card powers are in play for each player at any one time. Just like GtR, the strength is in the interaction which is a key element I look for in games. I enjoy the fact that not only are many of the card powers interactive in nature but you have to constantly 'compete' with other players to be ahead in card symbols to avoid sharing your powers with others. Van wasn't impressed even though she too is a fan of GtR. I suppose it's down to the theme or in this case, the lack of...

American Rails plays similar to Chicago Express which I own. And I have to admit, it's probably the better game. You get to start anywhere on the board unlike CE's fixed positions, which enhances replayability and offers more strategic options. Secondly, the action mechanism reminiscent of Steam also puts it above CE. I like the fact that each action can only be selected by one player each time round, and your choice of action will determine your turn order subsequently. It definitely adds more depth to the game. The game felt a lot more open, less predictable and many more options available with what you can and want to do with the different companies.

The sole advantage CE has over AR is perhaps its gateway potential. I like the fact that you reduce each player turn effectively down to only 3 options: Auction, Develop, or Expand. However, I find the whole Wabash addition once a company hits Chicago fiddly. Sure it adds an extra layer to the decision-making but new players tend to struggle wrapping their head around that part of the game. Nonetheless, the components of CE are far more attractive and I suppose that always serves as an important hook for casual/non-gamers.

Mid-week, the usual gang came over for our weekly fix of A Game of Thrones LCG. Can't remember much except that Jo (Greyjoy) and I (Lanni) took a close one from Ben (Bara) and Ivan (Martell). We ended off with Ra and Ivan took his first win in that, completely demolishing the rest of us. After Ben left, we managed to squeeze in a game of Dominion:Intrigue and a game of Citadels before calling it a day.

Friday, May 14, 2010

Gaming For The Week 9th-15th May 2010

The usual crowd at the mid-week session where we duked it out with AGoT. Two games were played. I paired with Ivan who played Greyjoy for the first and Ben the next who was playing Baratheon. Jo played Martell and Stark respectively for both games.

Ivan and my strategy was to ignore Jo and concentrate on Ben to garner power in lieu of Martell's characters with the Vengful mechanic (stand vengful characters when you lose as in defence) as well as triggered effects in the same vein. Ben was thumbed down most of the game with minimal characters and Ivan and I took advantage of that to make unopposed challenges.

Jo got off to a fast start in the second game with his Stark deck. My Lannister deck had limited attachments and he killed off my best characters each turn with Bear Island. Ben wasn't faring much better with good income but limited characters to play after being an Intrigue target of Ivan's.

Ivan had to leave after and the 3 of us ended off with Glory to Rome. Ben and Jo have not played the game much as compared to some of my other gaming partners, and seemed generally lukewarm towards it. I had a couple of good draws and managed to get an obscene combo going with Circus Maximus, Bridge, Collosseum and the Wall. Subsequently, I completed the Temple and Shrine and got my max hand size up to 11. I ended the game by using the remaining in-town sites.

With 3, the optimal strategy seems to be getting as many Craftsmen into your client as quickly as possible. Even if your opponents try to starve you of that action, each time you Craft can be a devastating turn, especially with good buildings available.

Wednesday, May 5, 2010

OCTGN2: A Game of Thrones LCG

It ought to be rather apparent from my blog posts that I'm rather enamoured with A Game of Thrones LCG. So it was a real godsend when I discovered some enthusiast on the Fantasy Flight forums did some work for it to be played virtually over OCTGN2 (for free!).

I have clocked 5 plays so far and it worked better than expected. In fact it recreates the F2F experience satisfyingly , just without the actual F2F part. There is an in-client chat but I suppose Skype or Ventrilo could help further enhance the experience.

But the real kicker is that you get to build a tournament worthy deck and run it out against opponents from all over the world. The former is a boon since finances may hinder one from obtaining sufficient copies of each card while the latter is a boon since AGoT LCG players are far and few where I live.

I have so far only tried it with Ivan and Jo but hopefully I'll soon be able to play against enthusiasts from other parts. Leave a note if you are keen for a game.

Gaming For the Week 18th-24th April 2010

Had two new guests this week joining us at our mid-week session. Jo, JoGi, Ian, Ivan and myself started with a game of Battlestar Galactica. JoGi and I were Cylons from the start. In a bid to speed up the game, I probably made it easy on the Humans by selecting a 3 distance destination as Admiral. I figured the heavier penalty on resources was worth the risk but in the end the humans managed to eek out the victory. I noticed that on this shorter variant of BSG, there is a tendency for Cylons to reveal too late. JoGi and I made that mistake and weren't able to severely deter the Humans as revealed Cylons, especially when he was forced to reveal from the Brig. I suppose revealing too early does spoil the game for the Cylons somewhat since your options are limited, but revealing too late on the hand limits your opportunities to throw those nasty Super Crisis cards in the way of the Humans. Well, I was just happy to clock another play of the game. My fears that it would simply end up a white elephant due to its niche theme has proved somewhat premature so far but we'll see...

Due to the limited time remaining, we opted for Tribune. Can't believe I'm playing this game back-to-back weeks when it's on my WTS list. But I suppose the one thing going for it is that it packs decent game in a short time. Unfortunately, it just isn't the sort of 'game' I fancy. Predictably, Jo took us to the showers in the game (I called it at the start!), proving once again that he's the master of Tribune. My brain simply cannot wrap around the steps I need to take to obtain the objectives in as minimal steps as possible. Well clearly, Jo manages that. Ivan, Jo and I completed our objectives the same round but once we counted points, it was no contest.

Monday, April 19, 2010

Gaming For The Week 11th-17th April 2010

It was another AGoT heavy week with the usual 4. I had time to tweak my Lannister deck while Ben customized a Baratheon deck for his use. I attempted to lower the average cost of my characters and at the same time, include a couple of sorely needed claim soaks. As it turned out the deck worked relatively well though I was pretty much pinned back in the 2 games played.

In the first, I teamed up with Jo and his Targaryen deck while Ben teamed up with Ivan who played Greyjoy. In the second, I paired with Ben against Jo and Ivan.

Ivan introduced a new card Wharf Rats which was a real pest. Basically you play the character under the control of your opponent and gift your opponent with a 2M character which cannot be killed. Sounds like a boon so far? Here's the kicker - as long as Wharf Rats remain under your control, you discard a card each time you win a challenge, be it in attack or defence. I ended up discarding a third of my deck. While I suppose it isn't a deathblow by any means considering its 3 gold cost and the additional character granted to your opponent. Nonetheless, being on the receiving end of it, I can attest it was a real annoyance. It also effectively nullified the ability of my Lion Heralds to search the deck for desired cards. In fact, since Wharf Rats is a non-unique card, Ivan could foreseeably play 3 of them on me. Yikes!

Ivan left after the AGoT LCG games while the remaining 3 continued with Tribune. Jo continued his amazing streak at the game, acheiving the 5 victory conditions at the end of the 3rd round. We wanted to try the victory point varient for a change but feared there was inadequate time. Nonetheless I doubt it will change my impressions significantly about the game.




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Tuesday, April 13, 2010

Gaming For The Week 4th - 10th April 2010

Ben was available this week so it left Ivan, Jo and I to trade blows over AGoT LCG. While waiting for Jo, I had an opportunity to customize a Lannistar deck for play but as it turned out, a 60 card deck with few income producing locations and high cost characters was a rather bad combo.

Jo played Targayen while Ivan opted for Greyjoy which seems to have usurped Stark as his fav house. The game started with us closely matched but Ivan blew it open in the 7th and 8th rounds, playing the Rise of the Kraken plot card consecutively. That is a claim 2 card with an extra power token for each unopposed challenge. Yup, it plays as strong as it sounds. He was basically unstoppable especially with the ridiculous inititive of 8 on that plot card too. He picked us apart and romper to victory with Jo and I still at single digit power tokens.

Is Rise of the Kraken overpowered? Probably but perhaps not extremely so that it warrents a ban. Nonetheless, I do wish that the initiative wasn't so ridiculously high that the Greyjoy player not only gets free pick of the titles but also starts the attack. I figure that the other players need to pin down the Greyjoy player early in the game in preparation for the big swing when that plot card comes into play, possibly in 2 consecutive rounds.

The Lannistar deck I played with still needs tweaking. Hopefully I'll have a chance to do so next week.

We ended off with Hansa Teutonica which Van joined us for. This game just continues to shine. I went hard for actions from the get-go, being first to 5. Racked up a nice number of bonus markers too as the flips were attractive, contributing to my score.

I really have no major complains about the game. It IS abstract but doesn't feel that way like true abstract games in the vein of Ingenious and Blokus. The abstractness of Taj Mahal got to me but this one hardly bothers me one bit. I'm seriously thinking of taking my rating up to a 10 on this one.

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Monday, April 5, 2010

Gaming For The Week 28th March - 3rd April 2010

My cell had a connect gathering over the weekend. Most were non-gamers but they had a good time with Jungle Speed and Liar's Dice. Both games play nicely in the 6-8 range. With Jungle Speed, more players ramp up the difficulty since you have more cards to pay attention too but with too many, decks tend to rather thin and the endings of such games feel somewhat premature. I suppose getting the expansion solves this problem to some extent although I'm not sure if I would prefer to put the dough to a different party game altogether. I would say that Jungle Speed needs to be played quickly for maximum excitement. Over-deliberate flipping can slow the game down to a crawl and make it a far less enticing experience.

I organized a usual games session midweek and there was a nice turnout this time round with 6. The early ones started with a game of Dominion:Intrigue which I won with a low score. Once everyone arrived, we split into 2 tables, with a group of us playing Le Havre while the others took on Confucius. I broke my previous high with a 257 score for Le Havre but it was largely due to the fact that Ivan and Ben failed to challenge me for the use of crucial buildings since they were new to the game. Le Havre, like games such as Puerto Rico, is one that rewards repeated plays. Nonetheless, Ivan did well for his first game.

Both tables ended around the same time. Ivan, Ben and Jo proceeded with a game of A Game of Thrones LCG while the rest of us had a run at Nexus Ops. I heard the AGoT LCG game was a close one with Ivan taking the win by a point. They however couldn't play till 15 power tokens and decided to end the game on a pre-decided round. Marcus was first to 12 points in Nexus Ops. Nexus Ops is a nice alternative to Risk especially with its euro-elements. I like the fact that the objective of the game isn't to wipe out your opponents, but picking battles wisely in order to nab victory points. Nonetheless, the game can be prone to downtime and I can't imagine playing a game with 4. Perhaps playing in teams may help somewhat...

On Good Friday, the cell came over and before we began our themed dinner, we manage to squeeze in two games of Monopoly Deal which Van dominated and a game of Ra.