Showing posts with label age of empires III. Show all posts
Showing posts with label age of empires III. Show all posts

Thursday, February 11, 2010

Gaming For The Week 7th - 13th Feb 2010

Jo, Ben and John came over earlier in the week. It has been awhile since my first play of Tribune which left me with certain doubts and I was eager to try it again to ascertain if it warrented a place in my collection.

Verdict? As much as I want to like the game especially since it falls into my preferred category of short but relatively deep games, it simply doesn't strike a chord with me. I don't think the issue is with the perceived abstractness of the game as criticized by some but more that at the heart of Tribune, it is ultimately a 'race' game. Players aim to be the fastest in achieving a set of goals. The option of selecting which goals to pursue is a nice touch but it doesn't change the fact that through most of the game, you are preoccupied with your own moves and plans than that of others. In some way, it reminds me of Race for the Galaxy and its subtle interaction which leaves me dissatisfied. It is ironic that I am complaining of a lack of interaction in a worker placement game but that's how I feel playing it despite it also possessing elements of faction
control. I can see how Tribune appeals to some but clearly for me, it's a case of so close yet so far.

We decided to give Battlestar Galactica a go next and this was another new game I was also deliberating over. The uniqueness of the game experience is certainly commendable but I fear the difficulty of bringing it to the table. Its theme appeals more to guys who do not follow series than their female counterparts. In addition it plays best with 5, thus facing extremely stiff competition from El Grande and the Princes of Florence, which are amongst my favourite games.

We played with 4 and with the sympathizer since I had no idea how to adjust for a shortened game without the sympathizer. I took Baltar, Ben Tigh, Jo Boomer and Jon, s. It turned out that there weren't Cylons before the sleeper phase but we struggled with the crisis cards leading to multiple resources in the red. Ben discovered he was a Cylon all along at the sleeper phase and proceeded to scheme against the humans. He didn't to do much as Galactica was hit by waves upon waves of raiders and despite being a jump away from Earth, the humans met with destruction as multiple civilian ships were lost taking the population indicator down to zero.

I don't know. It is an interesting game for sure and probably the best available on the market but something about co-op games leave me ambivalent, even with the traitor mechanism. It also feels a little too random and my decisions don't seem significant enough in determining my fate in-game. Coupled with the difficulty of tabling it, I suppose this is yet another expendable game. Won't mind playing it, just don't like it enough to keep a copy of my own.

The guys came over again later in the week with the addition of Ivan. They were invaluable in helping me sleeve my new copy of Dominion: Intrigue but we couldn't try it with 5. Instead we went with Age of Empires III since Ben and Ivan in particular were keen. I warned them that the 5 player game was prone to AP, having so far only played with 3-4.

In the end, it took over 2 hours together with rules but just as my previous plays, it didn't 'feel' long. Perhaps I do have other preferred games to play with that sort of time frame available but I must admit that AOEIII has seldom disappointed, keeping me engaged throughout. The rest seemed to enjoy it and there were generally favourable comments all round.


We needed a short game to round off the session only Ra and China seemed to scale well with 5 in about half an hour. We went with Ra in the end and just like with AOEIII, I ran away with the victory largely due to my familiarity with the games.


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Sunday, November 8, 2009

1st Nov 2009: The One That Got The Wife Upset...

Unbelievably, we were able to game for a second consecutive day - it had been sometime since that happened. Wai Mun and Weilong joined us for games and it had been sometime since the 4 of us gamed together, despite it being a common occurrence late last year and early this year.

I wanted another go at Chicago Express but Van expressed her preference for Endeavor. It was our third go at the game within a week and I failed to emerge victorious yet again. Nonetheless, it was a good learning experience. Firstly, I realized that I had been undervaluing connections. I also assumed from my previous play that shipping wasn't as important as occupation since it didn't nab you a glory point at the end of the game. My undervaluation led to Van opening up a region singlehandedly (she dominated the entire shipping lane), which game her exclusive access to the cities and the region's cards. Not a smart move at all...

Next, I taught them Ages of Empire III. It was clear that they hadn't been over for some time because I had a bunch of games they had never played before. AOEIII has been a revelation, and despite it taking 2 or more hours at times, it was a game that never 'felt' overly long. This was my first go with 4 players, and while it did stretch the game out more, the added tightness of the game was admittedly appealing. I doubt I would want to try with 5 though - think the added game length would likely lead to diminishing utility at that point.

I went for a military strategy this time round since my first capital building gave me an extra soldier every turn. This gave me an edge in terms of area majority points. Van focused on trade goods and Wai Mun, discovery. I ended up with the capital building which awarded 4 points per merchant ships. That probably gave me the victory as all in all, I accumulated 5 in all. With more players, specialization is unavoidable and probably wise too, though it is probably still necessary to focus on at least 2 areas.

For our last game of the night, Van opted for Glory to Rome. I ended up with an absolutely ridiculous combo. Started out with the Temple (+4 hand), followed with the Scriptorium (complete any building with 1 marble) which allowed me Bridge, Colosseum and Palisade in a blaze. None of them managed to build the Wall which meant that with every play of Legionary, assuming the cards were available, I could take a matching card from:
1. The common pool
2. My opponents' hand
3. Their stockpile (in addition effect of the Bridge)
4. Their client, with the card going straight into my vault (thanks to the Colosseum)

It was simply devastating as my Bridge made my Legionary play applicable to all opponents, not just my neighbours, plus it rendered their Palisades useless. Van cried foul at the brokenness of the combo, but I assured her that it was perfectly legitimate. I probably should have avoided playing Legionary a second time with my victory more or less secured as Van was visibly upset when I did so. This was understandable as between the two of us, I have always been the gamer while Van has always gamed for its social aspect. Our game night ended on a somewhat awkward note but it was a good lesson for me - be conscious of who you are gaming with or else you may not have them as gaming partners much longer!

Thursday, September 24, 2009

21st Sept 2009 Session Report: Public Holiday Gaming

While Hari Raya was the day before, it being a Sunday meant that Monday was a holiday as well. I invited whoever was available and was glad that there was a nice turnout in the end.

Age of Empires III

I stole victory by a hair's breath from Vanessa. It was the first game for Lijie and he seemed to enjoy himself, despite expressing initial reservations regarding the rules. I was surprised to win with Vanessa gaining the upper hand in colonization. Lijie had a nice collection of trade goods and far surpassed us in terms of merchant ships obtained. It forced me to take the Age III capital building with the Merchant Ship bonus despite only having 2, but a failure to do so would have simply handed him the game. However, his late foray into colonization meant that he failed to score adequate VPs to challenge Van and I. I figured my success boiled down to a well diversified strategy. I wasn't exceptional in any aspect but did well enough not to fall behind. Once again, I enjoyed the game and while it took about 2 hours, none of us felt it took as long - clearly a mark of a good game. While I have only played with 3, it makes me wonder whether I would favour the game with more players since it would surely add to the game length with more workers to place.

China

The next game I brought to the table was China. On this 2nd play, we actually managed to place a lot more emissaries, even maxing out the capacity in some provinces. I put it down to us playing more 2 cards turn rather than using our full hand of 3. As such, the deck was drawn down more slowly, and allowed us to focus on placing emissaries after most of the house vacancies have been filled. The emissary aspect of the game was also rather interesting as the capacity is limited by the majority in each province. This meant that large provinces and those dominated by a single colour became potential for high scoring. I realized this late and Lijie took Van and I to the cleaners, trumping us by 10+ points, despite it being his first play. Nonetheless, my impression of the game has further improved after this play and with its quick play time, I can see myself bringing it to the table on a regular basis. Buying it 2nd hand for S$25 was an absolute steal, thanks Sng!

Liar's Dice

Fang Ting and her friend, Ju Lee joined us at this point and not certain of Ju Li's appetite for heavier games, I decided to start us off with Liar's Dice. It was good fun and I see its potential as a casual game for large groups, in addition to Puno.
We went out in the order: FT, JL, LJ and finally myself. The final match-up was I with a single die against Van with her original 5 - it was clear that I didn't stand a chance.

Princes of Florence

With 5, I turned to my trusty PoF to further cement its status as a gateway gamer's game. While initially perturbed during the rules explanation, it appeared that the 3 guests enjoyed themselves. It was nice to get another go at PoF which is only 1 of 2 games that I rate a 10, yet seldom appears at the table as I'm often unwilling to play it with any less than the optimal 5 players. I beat Van by 2 points, thanks to a base price Jester that I obtained towards the end game, and producing a total of 6 works. I also managed to fulfill my 7 point Prestige card for most forests with only 2.

Fairy Tale

After Fang Ting and Ju Lee left, the 3 of us managed to squeeze in a game of Fairy Tale before leaving for dinner. Despite putting it up for trade, I was keen to give it another go with the correct rules. I had misinterpreted the rules previously that "You Flip One" meant that you got to flip an opponent's card. I then realized after reading up the BGG forum that you had to flip one of your own. While it made sense that high point cards required you to pay the penalty of flipping one of your other cards, it also meant that there was even less interaction in the game than I previously assumed. While the game flowed more smoothly this time round, I still failed to see its appeal on BGG. But Van was showing her talent at the game, winning again - this time with the correct rules.

Monday, September 14, 2009

10th Sept 2009 Session Report: New Games Galore!

Marcus came over for games and I had an opportunity to get couple of my new games to the table.

First up was Age of Empires III: The Age of Discovery. I was initially concerned that this would be another redundant 'worker-placement' game especially with my acquisition of Le Havre which I rate highly. Verdict? I was pleasantly surprised. While the mechanics aren't exactly elegant, the game isn't like anything I've played. Sure the mechanics are tried and tested such as worker placement, area majority, buildings with special powers, etc. but as a package, it is unique as compared to other worker placement games I've tried such as Agricola, Stone Age and even Le Havre. I especially like its confrontational nature in the jostling for position on the various tracks and how the different specialist roles adds a twist into the various spots on the board where you need to gain majority control. The tension was there even with 3 players, although admittedly more so with the first few placements rather than the final few. I agree with the criticisms that the bonuses of the capital buildings do add a dose of luck and have the potential of swinging the game but I don't think it overly detracts from the enjoyment of the game. I like that its easy to pick up and while the game runs slightly longer than I would prefer, it does sustain interest throughout. Marcus came in first in our inaugural game, benefitting from the massive wealth accumulated with the help of his capital buildings and suitably purchased Age III buildings to score the relevant bonuses. Van took 2nd while I 3rd, as I failed to line up enough of my missionaries on the colonist dock due to fierce competition for spots. While somewhat preliminary, it's definitely a keeper in my book. The big plus is that Van actually had a favourable opinion of the game when asked after our first play. That basically seals the deal...

Van suggested a go at Glory to Rome after dinner. It occurred to me that I hadn't played it for some time when it used to hit the table previously every gaming session. Still a fav in our books nonetheless! Unfortunately, the game didn't allow us to savour it for long as Marcus rushed the end of the game by clearing the remaining sites and pipped us to the win by being the only one who managed a single stash in the vault, which was enough to give him a 6 VP advantage.

Next, I brought out China which I was eager to try after acquiring it recently. Marcus played it sometime ago and promptly sold his set, clearly indicating that he wasn't adequately impressed. The rules were exceptionally easy to pick up (I can see it as a successful gateway game) and the card mechanics were reminiscent of Ticket to Ride. However, the game blew past quickly without allowing me to grasp the full nuances of the scoring. We focused on the placement of houses with the only 4 emissary points scored by me at the end. Marcus took the victory with a 2 point edge over me, having scored nice points for his road, while successfully blocking my attempts at extending mine. While clearly abstract, I thought the game possessed potential especially with its short playtime. Van probably found it too short so much so that there didn't seem much game at all. I learnt that the house scoring meant that all one needed was half of the houses in each district and if you are aiming for 2nd, minimal houses were required as your points increase with a greater majority. Still probably need another game or two to figure out how to best leverage the emissary scoring...

We then tried Fairy Tale. We didn't fully understand the rules and ended up getting a few of them wrong. Nonetheless, Van got the win but my first impression is that there isn't as much interaction in the game as I first assumed.

To end the night we had a quick go at Sorry! Sliders which went to the wire - Marcus clinched it at the death...

All in all, a good day of gaming - been awhile since I got 5 games to the table in one session.

Wednesday, May 6, 2009

Age of Empires III, Le Havre, Fairy Tale & Loot On The Way... Goodbye Stone Age!

Found out that an ex-student of mine was making her way back from the States after completing her degree so I took the opportunity to request a delivery favour which she graciously agreed. Did some research on BGG (where else?) and finally decided on a package of Age of Empires III, Le Havre, Fairy Tale & Loot - the last necessitated by the need to break the free shipping barrier at Coolstuffinc.com

Age of Empires III: The Age of Discovery

Was contemplating between this and Chicago Express but after getting favourable comments about it at BGG, I figured that this would probably suit me better. It seems relatively deep with a multitude of ways to victory, and most importantly, sufficient conflict between players to keep me interested. I was initially undecided because I was wondering whether I needed another worker placement game since Le Havre was a definite order but it was reassuring to hear that it had a variety of mechanics including some area majority.

Le Havre

This was the game that prompted the order because after 3 tries with Marcus's copy, I realized that this was a game worth owning despite the price point. It was between this and Agricola and despite the latter being a more accessible game and the one Van preferred, I couldn't help but feel that Le Havre was inherently the better game due to its less constrained gameplay. I realized I highly valued multiple paths of victory and my experiences with Le Havre gave me that feel despite some opinions that the coke strategy seemed invincible.

Fairy Tale

This game had been a couple of my previous orders but I took it off every time. I finally took the plunge thinking that my collection lacked a deeper filler ever since I sold Race for the Galaxy. While no way as complex as RftG, I have heard good things about Fairy Tale and its CCG elements were particularly enticing since I realized that while I have never tried a proper CCG, those elements in various eurogames such as Glory to Rome and Catan Card Game appeal to me.

Loot (Reiner Knizia)

As highlighted above, this inclusion was due to a need to breach the US$100 barrier. I was pondering the option of acquiring Archeology: The Card Game instead but decided to opt for the safer choice based on BGG game rankings. Additionally, the ability to play up to 8 was appealing since it would serve as a option to entertain big groups. I gave away the same game at a Christmas gift exchange despite having never tried it and the feedback I got from the non-gamers who ended up with it was promising.
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I was hoping Dominion:Intrigue would be released in time for the order but in vain. While I wasn't as impressed by its predecessor but I figured its accessibility coupled with the heightened interaction promised made it an interesting potential acquisition.

With such a load of games on its way together with BSG, Sorry! Sliders, Railroad Tycoon and Nexus Ops, I figured there was a need to trim down my current collection. In the end, I decided on Stone Age and got it sold today. It was a good-to-have game to have in my collection due to its accessibility to casual gamers. I enjoyed the dice which reminded me somewhat of the feel from Settlers but at the end of the day, I deem it too light for a worker placement game of its length. I would rather spend the time and some on a worker placement game such as Agricola or Le Havre. The game also lacks the tension of those games and blocking is rare, reducing the interactivity. At the end of the day, I decided that it was dispensable.

The only other non-filler game that I considered selling was Galaxy Trucker especially in view of its cost but Van likes it considerably. I too enjoy the ship building phase but what comes next is often disappointing. Nonetheless, its one-of-a-kind mechanic makes it worth keeping in the collection, at least for the time being.