Showing posts with label settlers of catan. Show all posts
Showing posts with label settlers of catan. Show all posts

Wednesday, January 27, 2010

Gaming For The Week 24th Jan - 30th Jan 2010

Ivan and Ben came over for some mid-week gaming of what else...A Game of Thrones LCG. It really is a brilliant game and I'm glad to have found common enthusiasts for a game with such niche appeal.

Ben and I opted for familiarity and played with Ivan's Baratheon and Lannister decks, while Ivan unleashed on us his new Martell deck from the recent Princes of the Sun expansion. House Martell has a couple of interesting effects triggered after challenges are lost. It is somewhat unintuitive as you are in a situation where you take one step back to gain two steps forward. It requires far more thoughtful play and bodes well for the strategic depth of the game. I enjoy the peculiar strengths and weaknesses of the various Houses and how a different play strategy is required to utilize each of them successfully.

I struggled with income early on, which is highly ironic for a Lannister deck. I played Wildfire Assault in the early rounds in a bid to rein back my opponents. I leveraged on my draw effects to gain further ground. My advantage in Intrigue reaped me a couple of power tokens through the Lannisport location card which allowed me to pay 1 gold for a power token after each Intrigue challenge I win. This added up quickly and by keeping my power tokens on my House card as opposed to my characters, my progress was undeterred by Ben's Melinsandre, which negates power tokens on opposing characters. In contrast, Ivan struggled as he had a number of card effects which gained him power tokens on his characters. I finally clinched victory with an unopposed power challenge by stealthing Ivan's only unkneeled character with the power symbol.

I played a game of Joust with Ben after Ivan left. I was flooded with income this game but fell prey to Ben's Baratheon power rush. He searched out Stannis Baratheon and racked up power tokens through unopposed challenges as I was unable to defend without a Lord character in play. By the time I managed one, his lead was large unassailable. I played an event card to take out his Robert Baratheon and his mountain of power tokens from Renown but that only delayed the inevitable as he romped to victory shortly after.

In between, we played a 4 player game of Ra with Van joining in. The Ra tiles came fast and furious and my greed got the better of me on the last epoch, opting to hold on to my 13 tile instead of swapping it for a full row. The epoch ended sooner than I expected, and Ben who swooped in on that row with his last tile took the win, with Van a close second.

On Friday, our cell and a couple of friends joined us at our Conrad suite for some games. They were mostly tired after a long day at work but still managed a game of Settlers of Catan.

It occurred to me that despite having explained the game multiple times, I don't seem to have grasped the best formula for it. It is especially ironic considering 1. I'm almost always the 'rules' guy when it comes to new games, and 2. Settlers is like the first Euro I ever played! Somehow, it's difficult to present the rules neatly in a logical flow when there are so many tinny bits here and there to explain e.g. trading, rules governing development cards, etc. I don't think I necessarily do a bad job but I always have a nagging feeling after that my explanation could be better. I probably find it easier to explain more complex games such as Agricola or Puerto Rico as compared to Settlers. Either that or it could simply be the audience I usually pitch Settlers to - opting for it as my go-to "gateway" game and thus facing crowds that may not immediately tune in to such rules and mechanics of Eurogames.

Colin and Kaelyn dropped by halfway through and I was able to introduce them to Monopoly Deal and Citadels. Kaelyn commented Citadels felt very much like a "guys' game". I suppose there's some truth to it considering its medieval theme. For female non-gamers, the theme of the game is probably far more crucial as a 'hook' than its mechanics. Even Van who I consider a gamer of sorts gets turned off by space (read Race for the Galaxy) and medieval (read A Game of Thrones LCG) themes. She may be willing to give them a try but rarely will desire to play them again. Abstracts don't sit well with her either. My most thematic game is arguably Battlestar Galactica but unfortunately, that's the wrong sort of theme for her, especially when she has never watched a single episode of BSG and is unlikely to.

Saturday, January 16, 2010

Gaming For The Week 10th - 16th Jan 2010

Was a good week for gaming. Started out with the youth camp committee coming over for a thanksgiving lunch. They couldn't stay long but we managed the time for a game of Time's Up: Title Recall. Would have opted for a Euro but with 8 of us, that proved somewhat challenging. Nonetheless, we had a good time despite some unfamiliar titles. I suppose what makes the game easier is when partners discuss 'signs' for certain difficult titles. Not sure whether that's 'legal' but for new players, it sure makes it more accessible. As it turned out, Xinyi/Yingyi and Van/Mish tied for the win.

Ivan and Ben dropped by mid-week to get in two games of A Game of Thrones LCG. We used Ivan's decks as usual since they have been customized with chapter deck additions. He also obtained the new Princes of the Sun expansion so it shouldn't be long before we see him with a Martell deck. He played Targaryen while Ben and I used Baratheon and Lannister decks respectively. I didn't get my income locations out as quickly this time round and Ben took the first game convincingly thanks to his multiple characters with the renown trait. Second game came down to the wire with Ivan intervening in my challenging against Ben to give him the win. I suppose he found himself between a rock and a hard place too since I would have taken the win if I had succeeded in that challenge. Squeezed in a game of Glory to Rome after Ivan left. I had some good buildings but took awhile to get the combo going. Van took the win by about 6 VPs.

Kristy, Joelle and Joseph came over the next day. Apart from Band Hero-ing, we managed to get in a game of Settlers as well as Tribune which was the first play for all of us. Settlers ended with a win for me at 11 points, though Joseph was leading most of the game and ended with 9. The girls did well for their first play and seemed to enjoy the somewhat more 'intellectual' game.

Van joined us for a 5 player game of Tribune. The two main mechanics of the game are worker placement and set collection. The varied combos of victory conditions allow multiple routes to victory and play in a decent time. I completed my 3 necessary victory conditions first, but Joseph similarly accomplished that by the end of the round. He beat me in points though, 26 to 22, taking the tie-breaker. I have mixed feelings towards the game although Van seems to like it, which is BIG. Like I mentioned, I do enjoy most games that possess multiple routes to victory that play in a reasonable time. However, the worker placement options did all seem rather similar. Almost all just give you cards with a minor twist on the cost or the means of obtaining them. It also feels that one is largely focused on achieving his or her own objectives during the game without much attention being paid to the play of others. Perhaps this will improve with more plays. I haven't exactly written the game off at this point but compared to my pre-purchase expectations, it has been mildly disappointing. The jury's still out on this one.

Monday, April 27, 2009

27th April 2009 Session Report: The One Where We Tied For PR

Shouqin came over for games tonight. Introduced him to 2 giants of Eurogaming - Settlers of Catan and Puerto Rico.

Settlers of Catan (Me 10, Van 8, Shouqin 6)

We played the tournament version as usual and despite going first, managed to nab all 5 resources with my 2 placements with decent numbers. Van was riding on her coal port for most of the game but I managed to partially block her coal supply for large portions of the game. She had the slight edge with the resource production but I took the victory thanks to the Longest Road and 2 VP development cards, despite failing to upgrade even once.

Puerto Rico (Me 43(1), Van 43(1), Shouqin 30)

Shouqin mentioned that he preferred games with minimal luck so I decided to reach for PR after the dice-fest of Catan. Shouqin picked up the rules easily and while he understandably couldn't fully grasp the strategic and tactical implications in his first play, he commented that he enjoyed the experience. Shouqin, I and Van started with Indigo, Sugar and Corn respectively. I was torn between a building strategy (by purchasing the Guild House early) and a shipping one (purchased a harbour as my next buy), which almost spelt my doom. Van obtained 3 large violet buildings to my 1, but somehow my advantage in shipping earned me a tie, with both of us being equal on VPs and cash.

Tuesday, March 24, 2009

24th March 2009 Session Report: The One Where We Played Nice

Siew Min and her bf De Cruz came over for dinner tonight. I started them off on High Society after dinner, as a warm-up of sorts. We played 2 games and interestingly the random nature of the end game condition led to 2 extremes. The first game ended within the first few auctions with the 4 red bordered cards literally coming up consecutively. Siew Min ended up with the only luxury card but was eliminated due to having the least cash left. De Cruz and I however each had a x2 multiplier yet without any luxury cards. I figure cash left would serve as the tie-breaker but it slipped my mind during the game. The 2nd game went to the final card. I took the -5 card and had to discard one luxury card but still ended up with 40+ points without being left with the least cash. The other 2 used up their small denominations early on which proved highly detrimental as I managed to obtain a couple of luxury cards with minimum bids uncontested.

We continued with Settlers of Catan which was probably the only game Siew Min was open to play since she emerged victorious on her first go. I guess Catan is a good gateway game because the experienced players can always adjust the competitiveness. In this case, Van and I went easy on the 2 of them, trading with them frequently and while we did 'rob' them occasionally, it was only done when they were in the lead. It helped that they traded generously with each other which smoothen the learning curve somewhat. De Cruz ended up the victor (somehow the first timer always gets the win!) with the longest road, and a VP card. Siew Min and I were tied on 9 - she had 2 VP cards while I had control of the largest army. Van wasn't far behind with 8. It seemed the both of them enjoyed the game and De Cruz found it interesting, this being his first go at a eurogame. Hopefully, I'll have an opportunity to introduce them to something like Stone Age in future.

Tuesday, March 10, 2009

10 March 2009 Session Report: The One Where I Tried To Convert 2 Non-Gamers

2 game sessions in consecutive days...I must be dreaming. Anyway, Sarah came over for a visit today while Van had Siew Min over to bake with her. After letting Sarah have a go at Wii Sports, we proceeded to try our first 'real' game. Considering that she hadn't been exposed to the world of Eurogames, I figured the first experience was key - it could either make it or break it. The other factor was that there were only 2 of us as the other 2 gals were busy in the kitchen. My initial plan was to go with Stone Age but fearing that it might be overly heavy as a first game, I decided to ease the process by opting for a shorter, simpler game. I went with Battleline which was one of my favourite 2-player games, hoping that the short yet surprisingly tactical game would make a good first impression. I would typically be concerned about starting someone on a Knizia due to its abstract nature but since Sarah was a chess player, I figured I might just be able to pull it off.

I naturally opted to play without the Tactic cards to avoid overwhelming her, which turned out to be a good decision. She got the hang of the game relatively quickly, the only blimp being she took awhile to familiarize herself with the various card combinations as she had never been exposed to Poker hands. I took the first game 5-1 but she came back with a vengeance in the second, and pipped me to the victory with a score of 5-3 - an impressive game played on her part indeed.

She seemed to enjoy herself so I took the risk of pulling out Stone Age next. I would have gone with Settlers but unfortunately it was not an option with 2. I was looking for a game of similar weight which scaled well with 2 and the choice was obvious. She was slightly overwhelmed during the explanation of the rules but quickly got into her stride after playing a couple of rounds. I made it a point to highlight to her some of the more important spots and she acquitted herself well. The game ended 249-212 in my favour but only because I was more intentional in collecting advantageous civilization cards.

Van and Siew Min finally finished baking and I was able to persuade them to join us in a game of Settlers. Siew Min was a hard sell but we finally managed to get her to give it a go. Apparently, her last attempt at Galaxy Trucker still left her somewhat scarred, hah. Van and I went easy on the 2 newbies, trading generously with them, and tried to steal from each other whenever possible. Settlers can be a somewhat confrontational game and mean play can really spoil the experience for those new to such games. We were all neck-to-neck for most of the game but the breakthrough came when Siew Min connected her longest road. Coupled with her sheep port, she took the win while I was stuck on 7 VPs with the other 2 at 6 VPs. 

Well done Siew Min! This seemed a much more palatable experience for her and hopefully this would encourage her to give other games a try. Sarah on the other hand did find playing 3 games in a row somewhat brain taxing but commented she especially enjoyed Stone Age and Battleline. Looking forward to introducing other games in my collection.

Sunday, January 11, 2009

11 Jan 2009 Session Report: The One Which We Played Settlers!

Mun joined us this afternoon for games. Hopefully, we will be able to get a regular session on Sunday going.

For some reason, we have been playing the same games for the past few sessions and today was no different. However, we managed to squeeze a game of Settlers in between Glory to Rome, Agricola, Stone Age and Galaxy Trucker.

I gained the upper hand in Glory to Rome again and took the game with 21 points to Van's 15 and Mun's 10. I'm increasingly convinced that the key to the game is efficient hand management. I make it a point to avoid 'thinking' (drawing of cards) unless the 'think' action reaps me at least 2-3 cards.

Van complained that the game ended too abruptly with me claiming the last 2 in-town sites to end the game. I took a quick lead in building completions and decided to end it while I was ahead. While I agree that it is rather easy to end the game by a building spree, that isn't much different from the use of the Catacombs (which ends the game immediately). I guess part of challenge of the game is ensuring that you are consistently in or near the lead so that you can benefit by initiating the endgame or discourage your opponents from taking the risk to do so prematurely.

We proceeded to Agricola at my request though I'm sure the other 2 were keen to play it too. I decided to use the Interactive deck this time round since we concurred that the 'Wet Nurse' occupation in the K deck seemed somewhat overpowered. We drafted in the same means as before and we were off to our farms! The game ended with Van and I tied with 31 points while Mun had 23.

Cards in the I deck were comparatively underpowered to the ones in the K deck. Van and I were struggling to feed our family members for most part of the game. Mun managed to obtain a generous supply of food but failed to extend/renovate her house and grow her family which proved costly. 

Mun and Van indicated a preference for the K deck, which is understandable because part of the thrill of Agricola is seeing a well-built up farm. With the weaker cards, it always felt there were many things to do yet too few actions to complete them. Nonetheless, the I deck while weaker came across more balanced than the E deck, which had a couple of comparatively stronger cards the last time we tried it. Perhaps we will attempt the drafting variant with the deck in future.

Van requested for the evergreen Settlers of Catan next and it was nice to take it out for a game since it hadn't seen many plays since we purchased the 4th edition. I guess we have also leveled up in terms of the weight of games we play but nonetheless it was nice to revisit the game which kindled our interest in euros every once in awhile. Van won the game with a victory card draw for her final point. I made the mistake of not robbing her of the longest road when I had the chance and instead opted to build an extra settlement instead.

The game played quickly as we typically play the tournament variant on BSW where we start the placement with a settlement/road, followed by a city/road and finally and extra road. This is my preferred variant as the build-up with the basic two settlements drags the game out and the lack of resources at the start feels rather tedious.

Mun finally got her win during our play of Stone Age taking it convincingly with a score of 178 while Van and I took up the rear with 153 and 147 respectively. Despite obtaining all 8 different green civilization cards, I was caught unawares by the civ card deck running out and ended up without an opportunity to trade in my 7 remaining gold for a corresponding building. It seemed that we drew down on the civ deck particularly quickly today leading to the quick game.

The last game of the night was Galaxy Trucker. As it was late, we only managed two ships - boards 2 and 3. Mun was substantially slower than both Van and I during ship building which was allegedly due to brain exhaustion (*wink*). She had to abandon the second journey due to the loss of all her crew. I pipped Van by a mere 8 points thanks to me taking advantage of the numerous slaver and abandon crew events in accumulating cosmic credits.