Showing posts with label fairy tale. Show all posts
Showing posts with label fairy tale. Show all posts

Thursday, October 8, 2009

8th Oct 2009 Session Report: 2-Player Fairy Tale

Fairy Tale has been on the trading block for awhile but seeing the lack of interest, I decided to have another go at it with Van. One of the common complains of the 2-player game is that it only cycles through 40% of the cards. As such I opted to play 10 rounds of the draft so that every card would pass through our hands.

First, the good points. The game definitely felt much less random than before when I played with 3. Choices were more tactical in deciding which cards to pick for personal use and which to pick so as to deprive your opponent. There is also a need to prioritize when you obtain a hand with a few attractive cards. You basically aim to leave the card you want which is most unattractive to your opponent, in hope that it will be returned to you. The fact that all cards came into play also meant that combos were more meaningful and we were actively looking out for cards that would complement the cards in our tableau.

On the other hand, the fact that we cycled through all the cards meant those with * and *3 dominated. I took the win with 161 points mainly due to the reason that I paid more attention to those cards than Van. I checked out some other 2-player variants at BGG and suspect I will adopt one which allows about 60-80% of the cards to be cycled through instead. This will hopefully balance out the strength of the * and *3 cards versus the 1 and 6/7/8 pointers.

And while we paid more attention to each other's cards this time round, the natural instinct is still to give more attention to the cards you are pursuing. Perhaps this was down to inexperience because as the cards in our tableau grew, we paid decreased attention to what each other was acquiring.

The level of interaction is still dissatisfactory but the 2-player game is far more interesting than with 3. Not gonna take it off the trading block just yet but I'm definitely keen to try the game with 4 where partnerships can be formed, and is widely regarded as THE way to play the game.

Thursday, September 24, 2009

21st Sept 2009 Session Report: Public Holiday Gaming

While Hari Raya was the day before, it being a Sunday meant that Monday was a holiday as well. I invited whoever was available and was glad that there was a nice turnout in the end.

Age of Empires III

I stole victory by a hair's breath from Vanessa. It was the first game for Lijie and he seemed to enjoy himself, despite expressing initial reservations regarding the rules. I was surprised to win with Vanessa gaining the upper hand in colonization. Lijie had a nice collection of trade goods and far surpassed us in terms of merchant ships obtained. It forced me to take the Age III capital building with the Merchant Ship bonus despite only having 2, but a failure to do so would have simply handed him the game. However, his late foray into colonization meant that he failed to score adequate VPs to challenge Van and I. I figured my success boiled down to a well diversified strategy. I wasn't exceptional in any aspect but did well enough not to fall behind. Once again, I enjoyed the game and while it took about 2 hours, none of us felt it took as long - clearly a mark of a good game. While I have only played with 3, it makes me wonder whether I would favour the game with more players since it would surely add to the game length with more workers to place.

China

The next game I brought to the table was China. On this 2nd play, we actually managed to place a lot more emissaries, even maxing out the capacity in some provinces. I put it down to us playing more 2 cards turn rather than using our full hand of 3. As such, the deck was drawn down more slowly, and allowed us to focus on placing emissaries after most of the house vacancies have been filled. The emissary aspect of the game was also rather interesting as the capacity is limited by the majority in each province. This meant that large provinces and those dominated by a single colour became potential for high scoring. I realized this late and Lijie took Van and I to the cleaners, trumping us by 10+ points, despite it being his first play. Nonetheless, my impression of the game has further improved after this play and with its quick play time, I can see myself bringing it to the table on a regular basis. Buying it 2nd hand for S$25 was an absolute steal, thanks Sng!

Liar's Dice

Fang Ting and her friend, Ju Lee joined us at this point and not certain of Ju Li's appetite for heavier games, I decided to start us off with Liar's Dice. It was good fun and I see its potential as a casual game for large groups, in addition to Puno.
We went out in the order: FT, JL, LJ and finally myself. The final match-up was I with a single die against Van with her original 5 - it was clear that I didn't stand a chance.

Princes of Florence

With 5, I turned to my trusty PoF to further cement its status as a gateway gamer's game. While initially perturbed during the rules explanation, it appeared that the 3 guests enjoyed themselves. It was nice to get another go at PoF which is only 1 of 2 games that I rate a 10, yet seldom appears at the table as I'm often unwilling to play it with any less than the optimal 5 players. I beat Van by 2 points, thanks to a base price Jester that I obtained towards the end game, and producing a total of 6 works. I also managed to fulfill my 7 point Prestige card for most forests with only 2.

Fairy Tale

After Fang Ting and Ju Lee left, the 3 of us managed to squeeze in a game of Fairy Tale before leaving for dinner. Despite putting it up for trade, I was keen to give it another go with the correct rules. I had misinterpreted the rules previously that "You Flip One" meant that you got to flip an opponent's card. I then realized after reading up the BGG forum that you had to flip one of your own. While it made sense that high point cards required you to pay the penalty of flipping one of your other cards, it also meant that there was even less interaction in the game than I previously assumed. While the game flowed more smoothly this time round, I still failed to see its appeal on BGG. But Van was showing her talent at the game, winning again - this time with the correct rules.

Monday, September 14, 2009

10th Sept 2009 Session Report: New Games Galore!

Marcus came over for games and I had an opportunity to get couple of my new games to the table.

First up was Age of Empires III: The Age of Discovery. I was initially concerned that this would be another redundant 'worker-placement' game especially with my acquisition of Le Havre which I rate highly. Verdict? I was pleasantly surprised. While the mechanics aren't exactly elegant, the game isn't like anything I've played. Sure the mechanics are tried and tested such as worker placement, area majority, buildings with special powers, etc. but as a package, it is unique as compared to other worker placement games I've tried such as Agricola, Stone Age and even Le Havre. I especially like its confrontational nature in the jostling for position on the various tracks and how the different specialist roles adds a twist into the various spots on the board where you need to gain majority control. The tension was there even with 3 players, although admittedly more so with the first few placements rather than the final few. I agree with the criticisms that the bonuses of the capital buildings do add a dose of luck and have the potential of swinging the game but I don't think it overly detracts from the enjoyment of the game. I like that its easy to pick up and while the game runs slightly longer than I would prefer, it does sustain interest throughout. Marcus came in first in our inaugural game, benefitting from the massive wealth accumulated with the help of his capital buildings and suitably purchased Age III buildings to score the relevant bonuses. Van took 2nd while I 3rd, as I failed to line up enough of my missionaries on the colonist dock due to fierce competition for spots. While somewhat preliminary, it's definitely a keeper in my book. The big plus is that Van actually had a favourable opinion of the game when asked after our first play. That basically seals the deal...

Van suggested a go at Glory to Rome after dinner. It occurred to me that I hadn't played it for some time when it used to hit the table previously every gaming session. Still a fav in our books nonetheless! Unfortunately, the game didn't allow us to savour it for long as Marcus rushed the end of the game by clearing the remaining sites and pipped us to the win by being the only one who managed a single stash in the vault, which was enough to give him a 6 VP advantage.

Next, I brought out China which I was eager to try after acquiring it recently. Marcus played it sometime ago and promptly sold his set, clearly indicating that he wasn't adequately impressed. The rules were exceptionally easy to pick up (I can see it as a successful gateway game) and the card mechanics were reminiscent of Ticket to Ride. However, the game blew past quickly without allowing me to grasp the full nuances of the scoring. We focused on the placement of houses with the only 4 emissary points scored by me at the end. Marcus took the victory with a 2 point edge over me, having scored nice points for his road, while successfully blocking my attempts at extending mine. While clearly abstract, I thought the game possessed potential especially with its short playtime. Van probably found it too short so much so that there didn't seem much game at all. I learnt that the house scoring meant that all one needed was half of the houses in each district and if you are aiming for 2nd, minimal houses were required as your points increase with a greater majority. Still probably need another game or two to figure out how to best leverage the emissary scoring...

We then tried Fairy Tale. We didn't fully understand the rules and ended up getting a few of them wrong. Nonetheless, Van got the win but my first impression is that there isn't as much interaction in the game as I first assumed.

To end the night we had a quick go at Sorry! Sliders which went to the wire - Marcus clinched it at the death...

All in all, a good day of gaming - been awhile since I got 5 games to the table in one session.

Wednesday, May 6, 2009

Age of Empires III, Le Havre, Fairy Tale & Loot On The Way... Goodbye Stone Age!

Found out that an ex-student of mine was making her way back from the States after completing her degree so I took the opportunity to request a delivery favour which she graciously agreed. Did some research on BGG (where else?) and finally decided on a package of Age of Empires III, Le Havre, Fairy Tale & Loot - the last necessitated by the need to break the free shipping barrier at Coolstuffinc.com

Age of Empires III: The Age of Discovery

Was contemplating between this and Chicago Express but after getting favourable comments about it at BGG, I figured that this would probably suit me better. It seems relatively deep with a multitude of ways to victory, and most importantly, sufficient conflict between players to keep me interested. I was initially undecided because I was wondering whether I needed another worker placement game since Le Havre was a definite order but it was reassuring to hear that it had a variety of mechanics including some area majority.

Le Havre

This was the game that prompted the order because after 3 tries with Marcus's copy, I realized that this was a game worth owning despite the price point. It was between this and Agricola and despite the latter being a more accessible game and the one Van preferred, I couldn't help but feel that Le Havre was inherently the better game due to its less constrained gameplay. I realized I highly valued multiple paths of victory and my experiences with Le Havre gave me that feel despite some opinions that the coke strategy seemed invincible.

Fairy Tale

This game had been a couple of my previous orders but I took it off every time. I finally took the plunge thinking that my collection lacked a deeper filler ever since I sold Race for the Galaxy. While no way as complex as RftG, I have heard good things about Fairy Tale and its CCG elements were particularly enticing since I realized that while I have never tried a proper CCG, those elements in various eurogames such as Glory to Rome and Catan Card Game appeal to me.

Loot (Reiner Knizia)

As highlighted above, this inclusion was due to a need to breach the US$100 barrier. I was pondering the option of acquiring Archeology: The Card Game instead but decided to opt for the safer choice based on BGG game rankings. Additionally, the ability to play up to 8 was appealing since it would serve as a option to entertain big groups. I gave away the same game at a Christmas gift exchange despite having never tried it and the feedback I got from the non-gamers who ended up with it was promising.
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I was hoping Dominion:Intrigue would be released in time for the order but in vain. While I wasn't as impressed by its predecessor but I figured its accessibility coupled with the heightened interaction promised made it an interesting potential acquisition.

With such a load of games on its way together with BSG, Sorry! Sliders, Railroad Tycoon and Nexus Ops, I figured there was a need to trim down my current collection. In the end, I decided on Stone Age and got it sold today. It was a good-to-have game to have in my collection due to its accessibility to casual gamers. I enjoyed the dice which reminded me somewhat of the feel from Settlers but at the end of the day, I deem it too light for a worker placement game of its length. I would rather spend the time and some on a worker placement game such as Agricola or Le Havre. The game also lacks the tension of those games and blocking is rare, reducing the interactivity. At the end of the day, I decided that it was dispensable.

The only other non-filler game that I considered selling was Galaxy Trucker especially in view of its cost but Van likes it considerably. I too enjoy the ship building phase but what comes next is often disappointing. Nonetheless, its one-of-a-kind mechanic makes it worth keeping in the collection, at least for the time being.