Showing posts with label liar's dice. Show all posts
Showing posts with label liar's dice. Show all posts

Monday, April 5, 2010

Gaming For The Week 28th March - 3rd April 2010

My cell had a connect gathering over the weekend. Most were non-gamers but they had a good time with Jungle Speed and Liar's Dice. Both games play nicely in the 6-8 range. With Jungle Speed, more players ramp up the difficulty since you have more cards to pay attention too but with too many, decks tend to rather thin and the endings of such games feel somewhat premature. I suppose getting the expansion solves this problem to some extent although I'm not sure if I would prefer to put the dough to a different party game altogether. I would say that Jungle Speed needs to be played quickly for maximum excitement. Over-deliberate flipping can slow the game down to a crawl and make it a far less enticing experience.

I organized a usual games session midweek and there was a nice turnout this time round with 6. The early ones started with a game of Dominion:Intrigue which I won with a low score. Once everyone arrived, we split into 2 tables, with a group of us playing Le Havre while the others took on Confucius. I broke my previous high with a 257 score for Le Havre but it was largely due to the fact that Ivan and Ben failed to challenge me for the use of crucial buildings since they were new to the game. Le Havre, like games such as Puerto Rico, is one that rewards repeated plays. Nonetheless, Ivan did well for his first game.

Both tables ended around the same time. Ivan, Ben and Jo proceeded with a game of A Game of Thrones LCG while the rest of us had a run at Nexus Ops. I heard the AGoT LCG game was a close one with Ivan taking the win by a point. They however couldn't play till 15 power tokens and decided to end the game on a pre-decided round. Marcus was first to 12 points in Nexus Ops. Nexus Ops is a nice alternative to Risk especially with its euro-elements. I like the fact that the objective of the game isn't to wipe out your opponents, but picking battles wisely in order to nab victory points. Nonetheless, the game can be prone to downtime and I can't imagine playing a game with 4. Perhaps playing in teams may help somewhat...

On Good Friday, the cell came over and before we began our themed dinner, we manage to squeeze in two games of Monopoly Deal which Van dominated and a game of Ra.

Monday, January 4, 2010

Christmas Season Gaming

I had a couple of Christmas parties in December and took the opportunity to introduce the guests to some games. Most of my guests were non-gamers so I figured the typical Eurogames were probably not appropriate for the occasion. In the end, I settled on Liar's Dice, Monopoly Deal and a new acquisition, Time's Up: Title Recall.

Liar's Dice

This went over well, and my ex-students enjoyed the game very much. Somehow, the combination of rolling the dice coupled with the bluffing and guessing going on adds a degree of charm to this filler. I can see how this serves as an excellent party game though I will be hesitant to go with this with more than 6-7 players to avoid increased downtime. The weakness of Liar's Dice as a party game lies in its player elimination as it is much less interesting when you get eliminated early and have to watch from the sidelines.

Monopoly Deal Card Game

This seemed to go down well with my guests in general although we did have a game with 5 which seemed to drag on unnecessarily. I suspect the sweet spot for the game is probably 3-4. Nonetheless the simplicity of the rules coupled with the general fast pace and accessible theme makes this one of the revelations of 2009 for me with respect to fillers.

Time's Up: Title Recall

I was surprised I actually bought a party game but I figured it would come in useful during the multiple parties with larger groups. Tom Vasel has nothing but praise for this game and I hoped that it would not disappoint. Verdict? I really enjoyed the game mechanics in that it goes beyond merely charades, to incorporate a memory element. Unfortunately, my groups were largely unfamiliar with the titles on the cards, perhaps due to its largely American context. I suppose experienced players could get round the unfamiliarity but I found myself having to select titles familiar for the group in order not to make it overly frustrating for them in the first round. Nonetheless, this version was probably the correct choice as I can only imagine the greater difficulty posed by the original version with its celebrity names. One final point I noted was that the game is best played in pairs and thus the ideal group size shouldn't exceed 10. Unfortunately, my groups totaled 15-20 mostly and so we had to play in teams of 3 or 4 which was less than ideal. It excels as a party game for medium groups but it makes me wonder whether there are better games out there for larger groups.

Tuesday, October 20, 2009

20 Oct 2009 Session Report: A New Kind Of Monopoly...

Mel and Liz came over for dinner tonight. Mel being early took the opportunity to teach us a game he had been gushing about for some time - Monopoly Deal Card Game. Mel has never been much of a gamer outside of sports and computer games so it was a surprise to me that he had taken so much to a card game.

We played 4 games over the course of the night with me taking 2 games, while Van and Mel took the other 2 respectively. I must say I was somewhat impressed by the fun generated. The game is heavily luck-dependent and the winner usually boils down to the one who draws the right (best) cards. But I love the "take-that" feature of the game. We initially played with our individual banked money hidden but subsequently we played with it revealed and my my, what a brutal game (in a good way at least for me!) it evolved into. It allowed us to specifically target opponents low in cash so as to takeover their properties. There were also some of those moments which got the whole table in an uproar. The one which remained in my mind was the one when Van used her 1st action to rob me of my yellow set + house (which I stole from her earlier) with the Deal Breaker and followed it up by calling for rent combined with the Double Rent card. Ouch!

Some cards like the Deal Breaker are very powerful and may boil down to the luck of the draw. Nonetheless with its short game length and rather addictive nature, it appears to be an excellent filler. In fact, I probably enjoy it more than No Thanks! at the moment...

Other games played were China (Me 61, Van 50, Mel 39) and Liar's Dice (both games won by me).

Thursday, September 24, 2009

21st Sept 2009 Session Report: Public Holiday Gaming

While Hari Raya was the day before, it being a Sunday meant that Monday was a holiday as well. I invited whoever was available and was glad that there was a nice turnout in the end.

Age of Empires III

I stole victory by a hair's breath from Vanessa. It was the first game for Lijie and he seemed to enjoy himself, despite expressing initial reservations regarding the rules. I was surprised to win with Vanessa gaining the upper hand in colonization. Lijie had a nice collection of trade goods and far surpassed us in terms of merchant ships obtained. It forced me to take the Age III capital building with the Merchant Ship bonus despite only having 2, but a failure to do so would have simply handed him the game. However, his late foray into colonization meant that he failed to score adequate VPs to challenge Van and I. I figured my success boiled down to a well diversified strategy. I wasn't exceptional in any aspect but did well enough not to fall behind. Once again, I enjoyed the game and while it took about 2 hours, none of us felt it took as long - clearly a mark of a good game. While I have only played with 3, it makes me wonder whether I would favour the game with more players since it would surely add to the game length with more workers to place.

China

The next game I brought to the table was China. On this 2nd play, we actually managed to place a lot more emissaries, even maxing out the capacity in some provinces. I put it down to us playing more 2 cards turn rather than using our full hand of 3. As such, the deck was drawn down more slowly, and allowed us to focus on placing emissaries after most of the house vacancies have been filled. The emissary aspect of the game was also rather interesting as the capacity is limited by the majority in each province. This meant that large provinces and those dominated by a single colour became potential for high scoring. I realized this late and Lijie took Van and I to the cleaners, trumping us by 10+ points, despite it being his first play. Nonetheless, my impression of the game has further improved after this play and with its quick play time, I can see myself bringing it to the table on a regular basis. Buying it 2nd hand for S$25 was an absolute steal, thanks Sng!

Liar's Dice

Fang Ting and her friend, Ju Lee joined us at this point and not certain of Ju Li's appetite for heavier games, I decided to start us off with Liar's Dice. It was good fun and I see its potential as a casual game for large groups, in addition to Puno.
We went out in the order: FT, JL, LJ and finally myself. The final match-up was I with a single die against Van with her original 5 - it was clear that I didn't stand a chance.

Princes of Florence

With 5, I turned to my trusty PoF to further cement its status as a gateway gamer's game. While initially perturbed during the rules explanation, it appeared that the 3 guests enjoyed themselves. It was nice to get another go at PoF which is only 1 of 2 games that I rate a 10, yet seldom appears at the table as I'm often unwilling to play it with any less than the optimal 5 players. I beat Van by 2 points, thanks to a base price Jester that I obtained towards the end game, and producing a total of 6 works. I also managed to fulfill my 7 point Prestige card for most forests with only 2.

Fairy Tale

After Fang Ting and Ju Lee left, the 3 of us managed to squeeze in a game of Fairy Tale before leaving for dinner. Despite putting it up for trade, I was keen to give it another go with the correct rules. I had misinterpreted the rules previously that "You Flip One" meant that you got to flip an opponent's card. I then realized after reading up the BGG forum that you had to flip one of your own. While it made sense that high point cards required you to pay the penalty of flipping one of your other cards, it also meant that there was even less interaction in the game than I previously assumed. While the game flowed more smoothly this time round, I still failed to see its appeal on BGG. But Van was showing her talent at the game, winning again - this time with the correct rules.