Showing posts with label sorry sliders. Show all posts
Showing posts with label sorry sliders. Show all posts

Monday, September 14, 2009

10th Sept 2009 Session Report: New Games Galore!

Marcus came over for games and I had an opportunity to get couple of my new games to the table.

First up was Age of Empires III: The Age of Discovery. I was initially concerned that this would be another redundant 'worker-placement' game especially with my acquisition of Le Havre which I rate highly. Verdict? I was pleasantly surprised. While the mechanics aren't exactly elegant, the game isn't like anything I've played. Sure the mechanics are tried and tested such as worker placement, area majority, buildings with special powers, etc. but as a package, it is unique as compared to other worker placement games I've tried such as Agricola, Stone Age and even Le Havre. I especially like its confrontational nature in the jostling for position on the various tracks and how the different specialist roles adds a twist into the various spots on the board where you need to gain majority control. The tension was there even with 3 players, although admittedly more so with the first few placements rather than the final few. I agree with the criticisms that the bonuses of the capital buildings do add a dose of luck and have the potential of swinging the game but I don't think it overly detracts from the enjoyment of the game. I like that its easy to pick up and while the game runs slightly longer than I would prefer, it does sustain interest throughout. Marcus came in first in our inaugural game, benefitting from the massive wealth accumulated with the help of his capital buildings and suitably purchased Age III buildings to score the relevant bonuses. Van took 2nd while I 3rd, as I failed to line up enough of my missionaries on the colonist dock due to fierce competition for spots. While somewhat preliminary, it's definitely a keeper in my book. The big plus is that Van actually had a favourable opinion of the game when asked after our first play. That basically seals the deal...

Van suggested a go at Glory to Rome after dinner. It occurred to me that I hadn't played it for some time when it used to hit the table previously every gaming session. Still a fav in our books nonetheless! Unfortunately, the game didn't allow us to savour it for long as Marcus rushed the end of the game by clearing the remaining sites and pipped us to the win by being the only one who managed a single stash in the vault, which was enough to give him a 6 VP advantage.

Next, I brought out China which I was eager to try after acquiring it recently. Marcus played it sometime ago and promptly sold his set, clearly indicating that he wasn't adequately impressed. The rules were exceptionally easy to pick up (I can see it as a successful gateway game) and the card mechanics were reminiscent of Ticket to Ride. However, the game blew past quickly without allowing me to grasp the full nuances of the scoring. We focused on the placement of houses with the only 4 emissary points scored by me at the end. Marcus took the victory with a 2 point edge over me, having scored nice points for his road, while successfully blocking my attempts at extending mine. While clearly abstract, I thought the game possessed potential especially with its short playtime. Van probably found it too short so much so that there didn't seem much game at all. I learnt that the house scoring meant that all one needed was half of the houses in each district and if you are aiming for 2nd, minimal houses were required as your points increase with a greater majority. Still probably need another game or two to figure out how to best leverage the emissary scoring...

We then tried Fairy Tale. We didn't fully understand the rules and ended up getting a few of them wrong. Nonetheless, Van got the win but my first impression is that there isn't as much interaction in the game as I first assumed.

To end the night we had a quick go at Sorry! Sliders which went to the wire - Marcus clinched it at the death...

All in all, a good day of gaming - been awhile since I got 5 games to the table in one session.

Wednesday, August 26, 2009

25th Aug 2009 Session Report: 1st Automobile Ride!

Had an opportunity to game with Valerie and Marcus today. Valerie had some gaming experience back in the UK and we went through some of my shorter games while waiting for Marcus to arrive.

Alhambra (Me 141, Val 100, Dirk the Dummy 92)

First go at the official 2-player variant for Alhambra. Verdict? It plays quite well. There isn't much setting up for the dummy player except to add tiles to his hand at 3 points in the game but serves its purpose to provide some competition for the scoring phase. It is however unlikely for 'Dirk' to pose any threat since he doesn't score points for an external wall. He will tend to lag behind both players unless the players opt to purchase buildings on his behalf (which is an option in the 2-player variant) although I didn't see many opportunities which would make that worthwhile. Val ran into some trouble after acquiring some difficult to place tiles early on, which slowed her progress in expanding her estate. I on the other hand leant from the experience of my first play to acquire more money cards and only purchasing tiles at the exact price as far as possible. I could also concentrate on building an extended external wall this time round which accounted for a significant proportion of my score.

Battle Line (Val 3 Me 0)

Taught Valerie Battle Line figuring its short playtime was especially appropriate in light of Marcus's impending arrival. We started with 2 games without the tactic cards and Val despite it being her first play went on to trounce me soundly. She won one game by making a breakthrough (3 consecutive flags) and the other by nabbing 5 flags to my 2. I then introduced the Tactic cards which she grasped the nuances immediately and promptly won the 3rd game as well.

Automobile (Me $4790, Marcus $4050, Val $3980)

Marcus brought Automobile over, which was a game I was eager to try after all the hype on BGG. Thanks to Marcus, we got to try the game on one of the few sets of the first print run. Apparently, the game will only be widely available early next year. This was also my first Martin Wallace game and while I can see the genius of it, I figured it was a game I didn't feel much compulsion to own. The feel was very much of a business game. Of the games I have played, Indonesia comes the closest although Automobile is far shorter (which is a big plus in my book) and does not involve mergers.

We took awhile to plough through the rules together, but the game mechanics became much clearer after the first round. The challenge of the game lies in estimating the demand each round, and matching your production and sales so as to achieve the largest profit possible. Val and Marcus underproduced for a couple of rounds while I leveraged on my low-cost car factories to make a killing to gain a significant lead.

There are 3 ways to sell cars: 1. 2 cars via Howard (special ability of 1 of the characters), 2. Through distributors (up to a max of 8 which you have to build up over the rounds provided you were successful in supplying them with cars each round), and 3. based on the combined demand tiles drawn (number sold depends on factory placement and modifiers based on executive decisions chosen).

You are trying your best to match demand and supply each round for each unsupplied distributor and unsold car will reap you a loss cube. You also gain loss cubes for factories that lag behind more advanced factories opened. However, our observation from our first play is that the penalty of taking loss cubes isn't too severe and various characters plus closing down your factories allow you to reduce your loss cube count. Loans while available also seem unnecessary as each player starts with $2000. We attributed the lack of tightness to the fewer players in the game - it would be interesting to try the game again with 5, which according to Wallace would be far more cut-throat.

Tulipmania 1637 (Marcus $20825, Me $14775, Val $12875)

Marcus introduced us to another game about the sale of tulips. The mechanics resemble a stock market of sorts where the price of different coloured tulips fluctuate depending on demand and supply, as well as speculation. You earn money via the tulip you put up for sale on your turn and try to accumulate tulips of higher prices so that once the 'bursting' point is attained, all tulips of that colour in hand can be sold at various prices depending on whether one owns matching buyer cards. It is one of those games where you struggle to capture its nuances the first time round, and which is highly dependent on the actions of others. It possesses some similar elements to a potential acquisition, Chicago Express, but somehow failed to capture my interest.

Sorry! Sliders (Marcus - Winner, Me, Val)

We had a little time left so I figured it was a good opportunity to give my new set of Sorry! Sliders a go. Acquired it to add a dexterity game to my collection. Was initially somewhat disappointed by the quality of the components but all in all, it was good fun for the short while we had a go at it. I guess deeper games still interest me more but I believe it will be a hit with the casual or non-gamers I game with.

Monday, February 23, 2009

Sorry! Sliders On Its Way...


Have been looking to add a dexterity game to my collection. Problem is - most of the popular ones are incredibly expensive. A brief search on BGG will produce selections such as Pitch Car and Crokinole. Pitch Car looks cool although I'm continually surprised how much fun people seem to garner from such a simple game. Is it worth its price? I'm not convinced. The latter reminds me of a game familiar in this part of the world - Carom. I remembered how my junior college days used to be spent in the canteen playing this very game with other schoolmates - before, during and after school.

Anyway, back to my search. The game that seemed to fit the bill was Sorry! Sliders - an inexpensive dexterity game touted to be loads of fun. Considering it's produced by a mainstream games manufacturer, Hasbro, I was disappointed not to see it in stores locally. I tried getting a friend to search for it when she made a trip to Australia in December but in vain. In fact, even in the States, it is only available in parts. 

I understood that the game could be purchased off Target shelves at about US$15 and was unwilling to fork about US$25 (the best I could find) including shipping to obtain it from Amazon. It didn't help that most of the usual online retailers I frequented failed to carry the game. 

Imagine my excitement when I saw it on sale online at Toys R' Us. It was going for just over US$12 but unfortunately the shipping was a killer. I went ahead with the purchase even at almost US$22 with shipping since I figured it was unlikely I would be able to acquire it at a lower price (not many sites with free shipping for a single product).

Little did I know Toys R' Us refused to accept local credit cards so I had to resort to using a virtual debit card (with a small fee of course) to complete the purchase. For all the trouble I went through, I do hope the game's worth it when it arrives. The reviews are comforting nonetheless, it should be a blast!