Showing posts with label monopoly deal card game. Show all posts
Showing posts with label monopoly deal card game. Show all posts

Monday, April 5, 2010

Gaming For The Week 28th March - 3rd April 2010

My cell had a connect gathering over the weekend. Most were non-gamers but they had a good time with Jungle Speed and Liar's Dice. Both games play nicely in the 6-8 range. With Jungle Speed, more players ramp up the difficulty since you have more cards to pay attention too but with too many, decks tend to rather thin and the endings of such games feel somewhat premature. I suppose getting the expansion solves this problem to some extent although I'm not sure if I would prefer to put the dough to a different party game altogether. I would say that Jungle Speed needs to be played quickly for maximum excitement. Over-deliberate flipping can slow the game down to a crawl and make it a far less enticing experience.

I organized a usual games session midweek and there was a nice turnout this time round with 6. The early ones started with a game of Dominion:Intrigue which I won with a low score. Once everyone arrived, we split into 2 tables, with a group of us playing Le Havre while the others took on Confucius. I broke my previous high with a 257 score for Le Havre but it was largely due to the fact that Ivan and Ben failed to challenge me for the use of crucial buildings since they were new to the game. Le Havre, like games such as Puerto Rico, is one that rewards repeated plays. Nonetheless, Ivan did well for his first game.

Both tables ended around the same time. Ivan, Ben and Jo proceeded with a game of A Game of Thrones LCG while the rest of us had a run at Nexus Ops. I heard the AGoT LCG game was a close one with Ivan taking the win by a point. They however couldn't play till 15 power tokens and decided to end the game on a pre-decided round. Marcus was first to 12 points in Nexus Ops. Nexus Ops is a nice alternative to Risk especially with its euro-elements. I like the fact that the objective of the game isn't to wipe out your opponents, but picking battles wisely in order to nab victory points. Nonetheless, the game can be prone to downtime and I can't imagine playing a game with 4. Perhaps playing in teams may help somewhat...

On Good Friday, the cell came over and before we began our themed dinner, we manage to squeeze in two games of Monopoly Deal which Van dominated and a game of Ra.

Tuesday, February 23, 2010

Gaming For The Week 14th - 20th Feb 2010

I was hoping to bring a couple of games to the table over the Chinese New Year holidays but as it turned out, it was tougher than expected. I thought it was interesting that Chris highlighted in a recent blog post his challenges in "converting" non-gamers. I share the same sentiments and over time, I realize that not everyone is necessarily a gamer-in-the-making, despite my earnest hopes.

My collection is rather limited in terms of fillers and party games so when I reach for a gateway game, I reach straight for something like Settlers or even the Princes of Florence with the right numbers. I put it down to impatience in desiring to suss out the potential gamers from the non-gamers from the get-go. Perhaps it's a resignation that non-gamers can never be fully "converted". These are likely the ones who find a game of Setters more stressful than intriguing, and are often overwhelmed by the rules early in the explanation process. The potential gamers on the other hand are not necessarily ones who embrace the game immediately but will nonetheless express some enjoyment of the game, coupled with an openness to try it or other similar games some time down the road.

I decided that this CNY I would pull out my sparkling new Dominion:Intrigue at any gaming opportunities. This was probably unwise, taking into consideration the wordy nature of the Intrigue cards but I was eager to experiment nonetheless. The results were mixed. The first 4-player game I attempted it was made up of half non-gamers. We successfully completed the game but it dragged due to AP by the non-gamers. I guess it's understandable as the buy phase can be particularly challenging with 10 actions cards staring you face-to-face, each with their own set of instructions. They did enjoy it however and seemed open to try it again in future.

The second attempt with a different group wasn't as positive. I opted for set with limited interaction and the multiplayer solitaire was apparent. This group was made up of one casual gamer and two non-gamers and they seemed clearly bored midway through. I suppose the appeal of building the most efficient deck in absence of interaction simply didn't cut it for them. I made a mental note then that interaction would be a key element of my choice of gateway games in future. The game was abandoned halfway due to new guests arriving and they seemed happy to try their hand instead at Band Hero rather than continuing with the game. Time's Up: Title Recall turned out to be far more successful with my friends and their significant others after dinner.

I wised up the next day when my cell group mates came over and opted for lighter fair such as Monopoly Deal Card Game and Tichu. They seemed to enjoy the former more than the latter, reaffirming yet again its charm with non-gamers.

Thankfully, I still managed to get an afternoon of heavier gaming in later in the week. Ivan, Jo and Ben came over and we started with 2 games of Dominion:Intrigue. Their familiarity with LCG play meant that they caught onto the game quickly and we were flying through our hands. In addition, we were able to pick up on the card combinations faster and the games proved to be highly enjoyable. I realized that having interactive cards in play was crucial to my own enjoyment of the game too. Jo won the first game which was set up using the recommended "Secret Schemes" set in the rulebook. I randomized for the 2nd game and it turned out arguably even more exciting, thanks to the interaction of the Torturer and Masquerade action cards. I have listed the set for those who may be interested to give it a go (using only Intrigue cards):

Bridge, Coppersmith, Courtyard, Duke, Masquerade, Mining Village, Minion, Nobles, Secret Chamber, and Torturer.

I took that game with 31 VPs, with Ben close behind at 29.

We then proceeded to the main course which was our customary A Game of Thrones LCG game. In fact we managed 2 games this time round, opting to pair up to earn 30 power tokens. I (Lanni) paired with Ivan (Stark) the first game against Ben (Bara) and Jo (Targ). Stark was weak on Intrigue and Ben and Jo duly took advantage racing to victory. We switched partners and I paired with Ben this time round. The game was closer but we were pipped to victory ultimately. In particular, Stark was devastating with Bear Island out early which enabled targeted kills of opponent characters without attachment(s). However, I got a rule wrong and assumed that Bear Island allowed an execution per opponent. As it turned out, it was only a character per turn. Perhaps the outcome would have been different if I was able to keep more of my characters on the table. Nonetheless, that location card is definitely one to be feared.

With 4 players, this is probably our favoured format as it clearly speeds things up. It's nice having to pay attention to only 2 opponents' armies rather than 3. While the titles do add an additional political element to the game, I am satisfied to leave it for the times when we play with 3. In fact with 3, more of the titles are rotated since they are only refreshed every 2 rounds.

Wednesday, January 27, 2010

Gaming For The Week 24th Jan - 30th Jan 2010

Ivan and Ben came over for some mid-week gaming of what else...A Game of Thrones LCG. It really is a brilliant game and I'm glad to have found common enthusiasts for a game with such niche appeal.

Ben and I opted for familiarity and played with Ivan's Baratheon and Lannister decks, while Ivan unleashed on us his new Martell deck from the recent Princes of the Sun expansion. House Martell has a couple of interesting effects triggered after challenges are lost. It is somewhat unintuitive as you are in a situation where you take one step back to gain two steps forward. It requires far more thoughtful play and bodes well for the strategic depth of the game. I enjoy the peculiar strengths and weaknesses of the various Houses and how a different play strategy is required to utilize each of them successfully.

I struggled with income early on, which is highly ironic for a Lannister deck. I played Wildfire Assault in the early rounds in a bid to rein back my opponents. I leveraged on my draw effects to gain further ground. My advantage in Intrigue reaped me a couple of power tokens through the Lannisport location card which allowed me to pay 1 gold for a power token after each Intrigue challenge I win. This added up quickly and by keeping my power tokens on my House card as opposed to my characters, my progress was undeterred by Ben's Melinsandre, which negates power tokens on opposing characters. In contrast, Ivan struggled as he had a number of card effects which gained him power tokens on his characters. I finally clinched victory with an unopposed power challenge by stealthing Ivan's only unkneeled character with the power symbol.

I played a game of Joust with Ben after Ivan left. I was flooded with income this game but fell prey to Ben's Baratheon power rush. He searched out Stannis Baratheon and racked up power tokens through unopposed challenges as I was unable to defend without a Lord character in play. By the time I managed one, his lead was large unassailable. I played an event card to take out his Robert Baratheon and his mountain of power tokens from Renown but that only delayed the inevitable as he romped to victory shortly after.

In between, we played a 4 player game of Ra with Van joining in. The Ra tiles came fast and furious and my greed got the better of me on the last epoch, opting to hold on to my 13 tile instead of swapping it for a full row. The epoch ended sooner than I expected, and Ben who swooped in on that row with his last tile took the win, with Van a close second.

On Friday, our cell and a couple of friends joined us at our Conrad suite for some games. They were mostly tired after a long day at work but still managed a game of Settlers of Catan.

It occurred to me that despite having explained the game multiple times, I don't seem to have grasped the best formula for it. It is especially ironic considering 1. I'm almost always the 'rules' guy when it comes to new games, and 2. Settlers is like the first Euro I ever played! Somehow, it's difficult to present the rules neatly in a logical flow when there are so many tinny bits here and there to explain e.g. trading, rules governing development cards, etc. I don't think I necessarily do a bad job but I always have a nagging feeling after that my explanation could be better. I probably find it easier to explain more complex games such as Agricola or Puerto Rico as compared to Settlers. Either that or it could simply be the audience I usually pitch Settlers to - opting for it as my go-to "gateway" game and thus facing crowds that may not immediately tune in to such rules and mechanics of Eurogames.

Colin and Kaelyn dropped by halfway through and I was able to introduce them to Monopoly Deal and Citadels. Kaelyn commented Citadels felt very much like a "guys' game". I suppose there's some truth to it considering its medieval theme. For female non-gamers, the theme of the game is probably far more crucial as a 'hook' than its mechanics. Even Van who I consider a gamer of sorts gets turned off by space (read Race for the Galaxy) and medieval (read A Game of Thrones LCG) themes. She may be willing to give them a try but rarely will desire to play them again. Abstracts don't sit well with her either. My most thematic game is arguably Battlestar Galactica but unfortunately, that's the wrong sort of theme for her, especially when she has never watched a single episode of BSG and is unlikely to.

Monday, January 4, 2010

Christmas Season Gaming

I had a couple of Christmas parties in December and took the opportunity to introduce the guests to some games. Most of my guests were non-gamers so I figured the typical Eurogames were probably not appropriate for the occasion. In the end, I settled on Liar's Dice, Monopoly Deal and a new acquisition, Time's Up: Title Recall.

Liar's Dice

This went over well, and my ex-students enjoyed the game very much. Somehow, the combination of rolling the dice coupled with the bluffing and guessing going on adds a degree of charm to this filler. I can see how this serves as an excellent party game though I will be hesitant to go with this with more than 6-7 players to avoid increased downtime. The weakness of Liar's Dice as a party game lies in its player elimination as it is much less interesting when you get eliminated early and have to watch from the sidelines.

Monopoly Deal Card Game

This seemed to go down well with my guests in general although we did have a game with 5 which seemed to drag on unnecessarily. I suspect the sweet spot for the game is probably 3-4. Nonetheless the simplicity of the rules coupled with the general fast pace and accessible theme makes this one of the revelations of 2009 for me with respect to fillers.

Time's Up: Title Recall

I was surprised I actually bought a party game but I figured it would come in useful during the multiple parties with larger groups. Tom Vasel has nothing but praise for this game and I hoped that it would not disappoint. Verdict? I really enjoyed the game mechanics in that it goes beyond merely charades, to incorporate a memory element. Unfortunately, my groups were largely unfamiliar with the titles on the cards, perhaps due to its largely American context. I suppose experienced players could get round the unfamiliarity but I found myself having to select titles familiar for the group in order not to make it overly frustrating for them in the first round. Nonetheless, this version was probably the correct choice as I can only imagine the greater difficulty posed by the original version with its celebrity names. One final point I noted was that the game is best played in pairs and thus the ideal group size shouldn't exceed 10. Unfortunately, my groups totaled 15-20 mostly and so we had to play in teams of 3 or 4 which was less than ideal. It excels as a party game for medium groups but it makes me wonder whether there are better games out there for larger groups.

Tuesday, October 20, 2009

20 Oct 2009 Session Report: A New Kind Of Monopoly...

Mel and Liz came over for dinner tonight. Mel being early took the opportunity to teach us a game he had been gushing about for some time - Monopoly Deal Card Game. Mel has never been much of a gamer outside of sports and computer games so it was a surprise to me that he had taken so much to a card game.

We played 4 games over the course of the night with me taking 2 games, while Van and Mel took the other 2 respectively. I must say I was somewhat impressed by the fun generated. The game is heavily luck-dependent and the winner usually boils down to the one who draws the right (best) cards. But I love the "take-that" feature of the game. We initially played with our individual banked money hidden but subsequently we played with it revealed and my my, what a brutal game (in a good way at least for me!) it evolved into. It allowed us to specifically target opponents low in cash so as to takeover their properties. There were also some of those moments which got the whole table in an uproar. The one which remained in my mind was the one when Van used her 1st action to rob me of my yellow set + house (which I stole from her earlier) with the Deal Breaker and followed it up by calling for rent combined with the Double Rent card. Ouch!

Some cards like the Deal Breaker are very powerful and may boil down to the luck of the draw. Nonetheless with its short game length and rather addictive nature, it appears to be an excellent filler. In fact, I probably enjoy it more than No Thanks! at the moment...

Other games played were China (Me 61, Van 50, Mel 39) and Liar's Dice (both games won by me).