Showing posts with label endeavor. Show all posts
Showing posts with label endeavor. Show all posts

Thursday, December 3, 2009

27th Nov 2009 Session Report: Public Holiday Gaming Redux

Had a good turnout this time round, with almost 10 different ones playing over the course of the day. Lost the scores yet again so will just jot down what comes to mind.

Ivan came over with Jerry who is a CCG/LCG enthusiast. Despite never having played A Game of Thrones LCG before, he picked it up fast. The game was played over 2 halves as Marcus came halfway and we decided to opt for a game all 5 of us could play. We also played till only 10 points in order to avoid dragging out the game overly. Ivan played his slightly modified Targaryen deck while Jerry used his Stark deck. I fiddled with my Stark deck somewhat the day before, adding in a couple of Intrigue characters and swapping some of the plot cards so decided to go with that too. As a result, the game was dominated by military and power challenges. The lead switched hands a couple of times but I ultimately took the game with a 5 power gain round. I won an unopposed military challenge against Jerry, before initiating a power challenge against Ivan which he decided not to defend against. My claim that round was 2 which allowed me to rob him of 2 power tokens. I gained an extra power token for the unopposed challenge plus a final power token due to Eddard Stark's Renown ability for the win.

While this was going on, Van introduced Battle Line to Marcus before we took a break from AGoT LCG to table El Grande. I hadn't had a chance to play El Grande for some time with the infrequency of gaming with 5, coupled with the fact that I tended to opt for Princes of Florence even with 5 around. It definitely did not disappoint and I made a mental note to table it more often. Ivan, Jerry and Marcus picked up the game quickly and scores ended up really close at the end with Van edging me and Ivan out by a point. There were a couple of 'wow' moments in the game, especially when the Caballeros (men) were released from the Castillo, which changed the board situation significantly. A worthy 9 in my book.

While Ivan, Jerry and I completed AGoT LCG, Van, FT and Marcus opted to play Glory to Rome. I didn't have much info about the game but apparently Marcus grabbed a speedy win with the help of a Craftsman strategy.

Ivan and Jerry had to make a move and Marcus introduced the rest of us including Lijie to Factory Manager. I had heard good things about the game but figured just like its predecessor Power Grid, it was unlikely to be my cup of tea. My gut feel was proven right as it was rather mathy, with the need to calculate your cost and income constantly to ensure you were eking out maximum profit each round. Power Grid while longer is definitely the superior game. Marcus won with me taking second place.

Marcus and Lijie had to make a move, but with Mun and Weilong joining the fray, I had an opportunity to try a 5-player game of Endeavor. Surprisingly, not all the regions opened up either as we opted to attack rather than merely sticking to peaceful options. Having a couple of 3-player games in the pocket, the game appears to scale rather well. However, while I can see why the game is rated highly, I'm still on the edge regarding it. I like its short play time and accessibility to non-gamers. However, the premise of the game doesn't encourage specialization as you really have to build up all tracks reasonably to do well. The paths to victory do not seem diverse enough for me and I'm waiting to see if Hansa Teutonica would be a better alternative. From what I heard, Marcus should be receiving his copy soon.

After dinner, FT, Joseph, Weilong and I played a game of China. Once again, house placements dominated the first half of the game and only when the majority of spots were filled that we started playing our emissaries. That seems to be the typical pattern of play and I wonder whether there is a place to focus on emissaries earlier in the game. I still enjoy the depth of the game for the time it takes, but offering alternative strategies would definitely take the game up a notch in my book. FT took the win over me by a point.


Sunday, November 8, 2009

8th Nov 2009: My First Wins At Chicago Express & Endeavor...

If you had read my last post, you would know that it was mighty fortunate that Van even agreed to game with me again, hah! Anyway, Marcus came over and mentioned he has a shipment from Essen arriving (woohoo!). We initially wanted to give Imperial a go, but Van vetoed the idea in view of its length so Marcus had a chance to try out the new games I acquired.

We started off with Endeavor and while he grasped the rules quickly, he had some difficulty optimizing his choices and ended up with some inefficient scenarios where he was unable to fully utilize his workers. I too had an abundance of workers but used them to good effect by attacking strategically for the connection and added influence. Surprisingly, 3 extra regions opened up, and both Marcus and Van managed a nice collection of cards. I had the most points on the main board which was enough to secure me the victory, despite me not gaining a single Governor card nor acquiring a building beyond an industry level of 3.

Next up was Chicago Express. Marcus had tried it once before so we were equally experienced, or for that matter inexperienced, with 1 game under our belt each. I determined to focus on the red railway company this time round, noting in my last play that it had the fewest shares and thus was least susceptible to dilution. I took its first share for $21 and timed myself subsequently to buy into Marcus' yellow and Van's blue when they were low on cash. I maintained monopoly over the red throughout the game, buying up the 2 remaining shares when auctioned with my early lead in cash. Unsurprisingly, it was the first and only company to reach Chicago, and the special dividend triggered accrued to me alone, thus building me an unassailable lead. The game soon ended with the Wabash being the third company to have its shares fully auctioned. I took the win with $102.

After unsuccessfully trying to persuade Van to give A Game of Thrones LCG a go, we decided go with our trusty Glory to Rome. I was surprised Van even suggested it after what happened the last time round. Marcus and I gained an obscene number of clients. Thanks to my Bar ("in addition: you may add patron from deck), my collection of clients was somewhat more useful. The scores were close, with each of us separated by a point. I took the win with 15, thanks to my solitary marble in the vault while theirs remained empty. Van had a nice stash in her stockpile with nabbed her additional points thanks to her Wall, while Marcus by far had the most influence points. Marcus commented the Bar seemed somewhat overpowered especially at its low cost (1 material). I partially agreed but attributed it to the randomness of the deck draw. But that's the appeal of GtR after all, most cards are overpowered in one way or another and it's all about coming out with your 'broken' combo the fastest. This was also my 30th play of GtR - money well spent indeed!

Finally, Marcus introduced to us a new game - Fzzzt! (how do you even pronounce that??!!). It has a certain deck-building mechanic to it, which Marcus commented reminded him of Dominion. I enjoyed the blind auction mechanic where cards in hand are used to bid for those displayed. Cards won and used remain yours, and 6 are drawn randomly each round to form your new hand. However, you have a larger degree of control as you can use cards to build widgets for more points, and thus leaving yourself with the 6 ideal cards for your next hand. Definitely a nice filler and thanks to the auction mechanic, arguably more interactive than Dominion. Nonetheless, I suppose without special powers and potential combos, the deck-building aspect seems rather thin. Even Dominion falls short for me in that... And now, if only I could get another go at A Game of Thrones LCG ;-)

1st Nov 2009: The One That Got The Wife Upset...

Unbelievably, we were able to game for a second consecutive day - it had been sometime since that happened. Wai Mun and Weilong joined us for games and it had been sometime since the 4 of us gamed together, despite it being a common occurrence late last year and early this year.

I wanted another go at Chicago Express but Van expressed her preference for Endeavor. It was our third go at the game within a week and I failed to emerge victorious yet again. Nonetheless, it was a good learning experience. Firstly, I realized that I had been undervaluing connections. I also assumed from my previous play that shipping wasn't as important as occupation since it didn't nab you a glory point at the end of the game. My undervaluation led to Van opening up a region singlehandedly (she dominated the entire shipping lane), which game her exclusive access to the cities and the region's cards. Not a smart move at all...

Next, I taught them Ages of Empire III. It was clear that they hadn't been over for some time because I had a bunch of games they had never played before. AOEIII has been a revelation, and despite it taking 2 or more hours at times, it was a game that never 'felt' overly long. This was my first go with 4 players, and while it did stretch the game out more, the added tightness of the game was admittedly appealing. I doubt I would want to try with 5 though - think the added game length would likely lead to diminishing utility at that point.

I went for a military strategy this time round since my first capital building gave me an extra soldier every turn. This gave me an edge in terms of area majority points. Van focused on trade goods and Wai Mun, discovery. I ended up with the capital building which awarded 4 points per merchant ships. That probably gave me the victory as all in all, I accumulated 5 in all. With more players, specialization is unavoidable and probably wise too, though it is probably still necessary to focus on at least 2 areas.

For our last game of the night, Van opted for Glory to Rome. I ended up with an absolutely ridiculous combo. Started out with the Temple (+4 hand), followed with the Scriptorium (complete any building with 1 marble) which allowed me Bridge, Colosseum and Palisade in a blaze. None of them managed to build the Wall which meant that with every play of Legionary, assuming the cards were available, I could take a matching card from:
1. The common pool
2. My opponents' hand
3. Their stockpile (in addition effect of the Bridge)
4. Their client, with the card going straight into my vault (thanks to the Colosseum)

It was simply devastating as my Bridge made my Legionary play applicable to all opponents, not just my neighbours, plus it rendered their Palisades useless. Van cried foul at the brokenness of the combo, but I assured her that it was perfectly legitimate. I probably should have avoided playing Legionary a second time with my victory more or less secured as Van was visibly upset when I did so. This was understandable as between the two of us, I have always been the gamer while Van has always gamed for its social aspect. Our game night ended on a somewhat awkward note but it was a good lesson for me - be conscious of who you are gaming with or else you may not have them as gaming partners much longer!

31st Oct 2009: First Go At Chicago Express...

This is gonna be a vague session report simply cause the score sheet got thrown away accidentally.

Weilong came over for games and while he hasn't been gaming with us for some time, he came just in time to try my new shipment of games.

I spared no time in whipping out Chicago Express. I had been eyeing this baby for some time as it had all the characteristics I typically like about games. Short game length (about 1 hour), simple mechanics (3 basic decisions per turn) but yet incredible depth in play with high interaction. And the verdict? It sure didn't disappoint. Van took the win, with Weilong second and I, third. I was at a lost at times as to the auction mechanic - unsure when to initiate them and which company's share to put up for bidding. My downfall came with my failure to acquire sufficient share holdings compared to Van and Weilong, and that led to my downfall as dividend after dividend phases were triggered. Nonetheless, I concluded that it was a keeper for sure. I hesitated for sometime regarding the purchase due to the hefty cost and while the over-the-top production wasn't necessary, I'm sure glad I added this game to my collection. Can see many more plays in the future.

Next up was Endeavor. The first play was positive but I was keen to give it another go. I opted to focus on building up my industry this time round and by the end of the game, I was able to attain the best buildings in the game. Unfortunately, the apparent imbalance in my progress tracks meant that I lagged behind. Van took the win again.

We had to make a move by then, and while I was washing up, Van taught Weilong Battle Line without the tactic cards.

Thursday, October 29, 2009

29th Oct 2009 Session Report: A New Friend...

I got to know Ivan over the Singapore Boardgame Meetup forums when he posted a thread looking for A Game of Throne LCG players. I too had ordered the game and was eagerly looking for other "kakis" (gaming pals), recognizing that such games had a niche appeal. We arranged a time and he dropped by this evening for a game.

Van was busy so we started with a game of joust. He took Baratheon while I, Lannister, figuring some familiarity from my last play couldn't do any harm. I found out later that he had started reading the books so looks like he is even more into the Game of Thrones universe than I am. The game was a close affair, ending 15-13 in his favour. I was plotting my victory in the next round when he played an event card to stand Robert Baratheon for a military challenge, nabbing 3 power tokens at a go. 1 for the unopposed challenge and 2 for his Renown key word and special ability.

Despite being his first play, Ivan had familiarized himself well with the rules, and we played more carefully, ensuring we took note of the special text on the various cards. Play flowed relatively smoothly and none of the potential timing difficulties of different effects came up.

Though keen at another go, I requested for a change so that Van would join in. I went with Endeavor after spending time last night to run through the rules. They were relatively easy to explain and we began the game without a hitch. It took a few turns to grasp the nuances of the game but it would definitely qualify as a gateway of sorts in my book. It ended 62 (Van) - 55 (Ivan) - 48 (Me).

I like the simplicity of the rules and relatively short playtime. We probably took about 90 min inclusive of setup and rules. The setup and final scoring were a bit of a hassle but still bearable I suppose. It was clear that the game was one of efficiency and potential poster child of eurogames. It was important to manage your status tracks so as to maximize your glory points and occupy strategic cities in a bid to nab connections, both of which award glory points at the end of the game. I remember 2 point cities in the rules but we seemed to have missed them during the game. Will look out for them next time round. Van commented the game felt rather similar to other games, particularly Age of Empires III which she preferred. I am still on the fence, it seems like it might possibly fill a niche in my collection but I will probably need a few more plays before I'm ready to make a decision.

Ivan had some time left so I looked for a short game to intro him to. I wanted to go for China but Van preferred Ra. Van continuing her dominance took the game with 33 points to my 27 and Ivan's 20. It was a particular quick game with the Ra tiles appearing in a flurry in 2 of the 3 rounds. In fact, in those rounds, none of us managed to utilize our numbered tiles fully. Oh well, at least it kept the game short!