Game Preparation:
Per Player: 1 player board, 1 Doubloon, 1 Indigo (for governor); 1 corn (for 2nd player)
Plantations: Remove 2 of each type of plantation from the game. Uncover 3 plantations (one more than the number of players)
Quarries: Remove 3 Quarries from the game (use 5 quarry tiles)
Buildings: Use 2 of each Production building, and 1 of each Violet building
Victory Points: 50 total Victory Points
Colonists: 35 (in supply) + 2 on the colonist ship (minimum = player number)
Goods: Remove 2 of each type of good from the game
Cargo Ships: Use the 4, 5 and 6 capacity cargo ships
Trading House: No change
Role Cards: Remove both prospectors from the game
Game Sequence:
The Governor begins and selects a role. The second player selects the next role before the Governor has the pick of the third and final role. Place one Doubloon on the remaining role cards. The Governor then changes to the second player and the above sequences is repeated. All further rules are the same as in the Multiplayer game.
Per Player: 1 player board, 1 Doubloon, 1 Indigo (for governor); 1 corn (for 2nd player)
Plantations: Remove 2 of each type of plantation from the game. Uncover 3 plantations (one more than the number of players)
Quarries: Remove 3 Quarries from the game (use 5 quarry tiles)
Buildings: Use 2 of each Production building, and 1 of each Violet building
Victory Points: 50 total Victory Points
Colonists: 35 (in supply) + 2 on the colonist ship (minimum = player number)
Goods: Remove 2 of each type of good from the game
Cargo Ships: Use the 4, 5 and 6 capacity cargo ships
Trading House: No change
Role Cards: Remove both prospectors from the game
Game Sequence:
The Governor begins and selects a role. The second player selects the next role before the Governor has the pick of the third and final role. Place one Doubloon on the remaining role cards. The Governor then changes to the second player and the above sequences is repeated. All further rules are the same as in the Multiplayer game.
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